Summon raging spirits
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Hey I have a question about a build idea, it involves summon raging spirit, as this skill is seen as a spell, summon and fire you can use both cast speed increase from summoner and caster right?
so lets say you use a searing touch 6 link (I happen to have one) and you put these gems in: Summon raging spirit Increase fire penetration Increase duration Added Chaos damage Faster Casting (must be 20% quality and level) Added Minion damage Summon raging spirit = 356-533 dmg Added minion damage gives another 77% Added chaos damage 161–242 extra chaos damage that gives 630-943 + 161-242 = 791-1185 damage per individual raging spirit. The skill says that monsters dont target these spirits so lets say they dont need life. Now for the casting speed part, Haste 16% Faster casting 48% passive tree 58% possible and close by the witch tree 10% from staff that gives 142% casting speed increase, does that make your summon raging spirit almost instantly cast? Keep in mind that you can have 50 of these up and if you have 50 up and takes no time to summon 50 then you will have 50x(791-1185) damage which is 39550-59250 damage from these 50 spirits that attack 1.63 times per second which gives 64466-96577 damage per second... also my searing touch gives 85% increased fire damage, 81% fire dmg from notes and 65% increased minion damage from notes. which would increase the damage even further. As for the mana issue I have over 400 mana regen per second :/ Is this at all possible? :P would be kinda fun and also safe as you dont even get close yourself. Last edited by Doegewoonwat#7331 on May 4, 2014, 9:43:52 PM
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your fire damage passives dont apply to minions
searing touch wont do anything to raging spirit Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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Even so, that damage calculation was done without added fire damage, so lets just say you dont need fire notes for more dmg, dont need a searing touch, not a problem.
You will still do an insane amount of damage if you can keep a lot of spirits up, is that possible? |
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yes its possible there are builds based around raging spirits only, either selfcast or with totems
i think there are a few in this section too Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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srs has 70% damage effectiveness, which would apply to add chaos
142 fcr would lower the cast time to: 0.8/2.42 = 0.33s....nowhere near instant max duration: 3.5*1.74 = 6.09s max spirits: 6.09/0.33 = 18.5...pretty long way from 50 I'm afraid also, cannot be targeted isn't the same as cannot be hit. any attacks in their direction (projectiles, aoes, etc) will still hit (and likely, instagib) them them not being targetted also means everything will be targeting you instead, unless you bring zombies with you, but those won't last without life. ...so...not exactly safe either their dps is also deceptive, cuz their per hit damage is so utterly pathetic that enemy armor actually becomes a factor. so practical dps with so few damage supports would be quite low |
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I tried a build based on srs self casted and it was really bad... DPS is too low.
Maybe with a CoC build it may be good. IGN TylordRampage
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For multiple reason they need life.
1/ When you self cast them they're generally between you and your ennemies, if those are targeted you with ranged attack then they take damage (instead of you) and if you don't put them a maximum of +life they die really fast and do no damage. 2/ Aoe spell/attack can destroy them easily when you give them no life bonus or no resistance which mean again that they do no damage and die immediately. So my first choice when i use a character with them is to give them the life bonus via summoning node which help them a lot to survive. Another point would be to give them multistrike instead of fire penetration, they would attack for 3x time their usual damage minus 36% each which result in an equivalent to +92% (lvl 1 multistrike) basic damage and you can make 3x time the chaos damage per attack instead of only 1.. which should augment the dps considerably more than with the fire penetration that would only reduce the resistance.. but since the fire damage is only half of their damage (the other half being physical) it's more interesting to augment the attack speed. A lvl 20 multistrike would give a bonus to attack speed of 107% attack speed bonus and a 57% damage base value. Eventually the Spash melee damage can be useful too. Last edited by rarylith#2233 on May 18, 2014, 3:16:32 PM
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If you want an idea of what a self-cast Raging Spirit build is capable of, you should look at this thread:
http://www.pathofexile.com/forum/view-thread/871611 Btw, I disagree with many things that were said this thread. Here's my take Raging Spirit : -You don't need to invest in life nods for them. Their max duration is 7.67 seconds and they can usually survive that duration just fine with their base life. The only thing I recommand as far as durability is concerned is the 3% life leech passive for minion. -In high number, their DPS is not low, its actually very high. However, to be able to generate a decent amount of them. You need to invest in faster cast time. My SRS with can summon a RS every 0.31 second, that means I can summon almost 10 RS in 3 second. If I want to, I can also summon 24 SRS. It takes exactly 7.44 seconds to do that. With 3 auras (Hatred, Anger and Haste), I calculated the dps of each RS at around 7200 with melee splash. And that's not even taking into account extra damage from elemental weakness and Elemental Equilibrium. 10 RS x 7200 = aoe 72,000 dps. Is that too low ? Now consider 24 RS = 172,800. Still doubful about the effiency of SRS ? Take a look at this video : https://www.youtube.com/watch?v=lOyKdAm6XmU&feature=youtu.be (which feature level 18 non-quality SRS btw) Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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It's efficient but you've not much aoe ennemies there, i'm curious to how efficient it would be if you were to fight against aoe caster.
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