Bit confused about Molten Strike's Projectiles:

What is the projectiles dmg based off of? the initial damage of the weapon? What then actual scales the dmg node wise?

I get projectile dmg
But would melee physical damage also increase the projectile dmg since it's based off the original dmg?
The projectiles would scale off of the initial damage, which is increased by melee damage. So Melee Physical Damage would indeed increase the projectile damage as well, making it overall more effective than Projectile Damage in equal amounts.
Using Molten Strike is like making two attacks in one:
- A physical hit which has a 1.2x damage multiplier, and uses your melee damage increases.
- 3 ranged/projectile hits which have 1.2*.6 (.72x in total) damage multiplier, and use your ranged/projectile damage increases.

The same is true of Lightning Strike, for the record.

The melee portion is scaled as expected, and the projectiles are scaled as expected. The projectile damage is not calculated after the melee damage, both are calculated at the same time.

Aside from that, each of those projectiles will hit the ground and produce an AoE dealing their damage. Those AoEs can overlap, which produces a "shotgun" effect, despite Molten Strike being an attack.


Let me know if you have any other questions.
"
pneuma wrote:
Using Molten Strike is like making two attacks in one:
- A physical hit which has a 1.2x damage multiplier, and uses your melee damage increases.
- 3 ranged/projectile hits which have 1.2*.6 (.72x in total) damage multiplier, and use your ranged/projectile damage increases.

The same is true of Lightning Strike, for the record.

The melee portion is scaled as expected, and the projectiles are scaled as expected. The projectile damage is not calculated after the melee damage, both are calculated at the same time.

Aside from that, each of those projectiles will hit the ground and produce an AoE dealing their damage. Those AoEs can overlap, which produces a "shotgun" effect, despite Molten Strike being an attack.


Let me know if you have any other questions.


I think i'm going to have a lot of fun with this skill.

I'm wondering what would be a good link for it tho if were mostly interesting in projectiles...

hmm...

MS - multistrike - LMP/GMP - melee physical as a basic 4link? idk
Multistrike is fine as a vanilla increase, as is WED and Faster Attacks.

LMP/GMP are not great.
By default, you generate 3 projectiles at .72x damage multiplier (2.16 total).
With LMP, you generate 5 projectiles at .72*.7 damage multiplier (2.52 total).
With GMP, you generate 7 projectiles at .72*.5 damage multiplier (2.52 total).

Melee Physical only affects the melee portion.
PPAD only affects the projectile portion.

---

I would probably focus on the projectiles, since they seem to be the best part of the skill:
- Point Blank (on the tree)
- Iron Grip (on the tree)
- Molten Strike + Increased AoE + Multistrike + Life Gain on Hit

LGoH can potentially net a ton of life per skill usage (the one melee guy you hit, then however many enemies you can hit per projectile * 3 projectiles). Better than Life Leech, at any rate.

Increased AoE will make it play a bit better and make the AoEs overlap more often against single targets.
"
pneuma wrote:
Multistrike is fine as a vanilla increase, as is WED and Faster Attacks.

LMP/GMP are not great.
By default, you generate 3 projectiles at .72x damage multiplier (2.16 total).
With LMP, you generate 5 projectiles at .72*.7 damage multiplier (2.52 total).
With GMP, you generate 7 projectiles at .72*.5 damage multiplier (2.52 total).

Melee Physical only affects the melee portion.
PPAD only affects the projectile portion.

---

I would probably focus on the projectiles, since they seem to be the best part of the skill:
- Point Blank (on the tree)
- Iron Grip (on the tree)
- Molten Strike + Increased AoE + Multistrike + Life Gain on Hit

LGoH can potentially net a ton of life per skill usage (the one melee guy you hit, then however many enemies you can hit per projectile * 3 projectiles). Better than Life Leech, at any rate.

Increased AoE will make it play a bit better and make the AoEs overlap more often against single targets.


So, melee physical increasing the base dmg wouldn't affect the projectiles?

Hm...

What about conc affect as a viable option?
Last edited by Waves_blade#0878 on May 1, 2014, 10:15:18 PM
"
pneuma wrote:
LGoH can potentially net a ton of life per skill usage (the one melee guy you hit, then however many enemies you can hit per projectile * 3 projectiles). Better than Life Leech, at any rate.

"Life Gain on Hit is now scaled by the Damage Effectiveness of a skill."

This means it would actually even be 20% better! On level 18, without quality, instead of 40 HP, you would gain 48, and at level 20 with 20% quality, instead of 54 HP you would gain 64.
Life is tough... but it is tougher if you're stupid.
Does chain work with this?
"
VenatorPoE wrote:
"Life Gain on Hit is now scaled by the Damage Effectiveness of a skill."

This means it would actually even be 20% better! On level 18, without quality, instead of 40 HP, you would gain 48, and at level 20 with 20% quality, instead of 54 HP you would gain 64.

I thought they reverted this change.

"
Waves_blade wrote:
Does chain work with this?

No. The projectiles terminate into the ground and cause an AoE.
For the most part, if you pretend that each molten ball is a miniature Rain of Arrows, you'll be very close to how it works.
"
pneuma wrote:
"
VenatorPoE wrote:
"Life Gain on Hit is now scaled by the Damage Effectiveness of a skill."

This means it would actually even be 20% better! On level 18, without quality, instead of 40 HP, you would gain 48, and at level 20 with 20% quality, instead of 54 HP you would gain 64.

I thought they reverted this change.

Now that you mention it, they did make a change regarding Damage Effectiveness (visually), but I wouldn't say they completely removed it from the equation. I wasn't able to find concrete information about this, though.

If you have any info, please do share, I'd like to be sure too. I hate spreading false information...
Life is tough... but it is tougher if you're stupid.

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