shock and proliferation
can I get 3 shock stacks on mobs gropu with this?
or should i change my prolif gem for chaos dmg (or other gem)? this is my setup: cast time 0,2 chance to shock: 20% (passives) increased shock duration: 20% (passives)
maybe you can see shock stacks based on (potato) graphic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://imgur.com/a/YNavN - album "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Apr 29, 2014, 12:53:07 PM
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" Each occasion of damage can only ever have one instance of "on hit" effects. This means one shock stack is created when you cast one Arc. As to what happens, I think the one shock stack spreads to all targets, but cannot stack on itself. You'd have to cast no less than three times to get three shock stacks. I'm not certain about this though. |
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this is my setup:
cast time 0,2 chance to shock: 20% increased shock duration: 20% can I get 3 shock stacks on mobs gropu with this? or should i change my prolif gem for chaos dmg (or other gem)? "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Apr 28, 2014, 2:49:21 PM
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I'm pretty sure you don't need Three Dragons for "chance to shock" to apply, otherwise it would say "chance to shock with lightning damage." (If anyone knows otherwise, please correct me, but I don't think that's the case)
As for incinerate, it can't crit without casting critical weakness on monsters, so it can't ignite in the first place, thus three dragons won't make it shock. Elemental Proliferation will make shocking things much more consistent. Each target hit will have a 20% chance to shock and when you do shock at least one, all of them will be shocked. This includes getting more stacks. Basically, within .6 seconds, with many targets you should reliably have 3 shock stacks on them. This is significantly higher increased damage than chaos damage, because incinerate has a 30% effectiveness, and will only gain 30% of the value of the gem per projectile. If you happen to shock something that has 3 shock stacks, it'll proliferate one shock stack to other things that have less than 3 shock stacks. The target with 3 shock stacks will stay at 3 and the targets with 0 stacks will have 1, targets with 1 shock stack will have 2, and targets with 2 shock stacks will have 3. Odd note on proliferation: The duration of the effect is based off the thing that proliferates it, not the new target. If that target dies, it still will continue to proliferate it for the full duration (you may notice that the corpse will still be shocked). Proliferated effects disappear once they are out of range of the original target that has the elemental status effect, so if it runs away from the original shocked target, it will no longer be shocked. |
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" Elemental Proliferation will do more for you than any Added Chaos Damage. The reason being that Added Damage will only increase your base damage. Shock will increase your existing damage by 20% per stack, for a total of 60%. The drawback is that your shock stacks will have a short duration due to you using a low base damage skill. The advantage is that you can theoretically max shock stack faster than any other build and keep an enemy max shock stacked indefinitely. Try changing out the gems to see which does more damage over time. |
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" Chance to Shock is an on hit effect. Casting 1 arc and hitting 3 mobs gives you 3 independant chances to roll a shock. With proliferate you can have each stack affect the other 2 mobs as well if they are close enough, effectively triple shocking with one cast. " You can shock with this if your incinerate is strong enough. The 20% chance to shock you have means that on every mob, regardless of what kind damage you're hitting with, the game will roll to see if you get a shock. If you "successfully get a shock" it will calculate the duration. If the calculated duration is less than 300 ms it will be ignored and not shock after all (increased shock duration makes getting above those 300 ms easier). Normally it calculates this duration by how much percentage of the mobs max life was damaged by lightning damage, so normally only hits that deal a decent amount of lightning damage can shock dispite all hits rolling the chance to shock. But with The Three Dragons the duration is calculated using the amount of fire damage done rather than lightning damage (likewise voltaxic rift uses the amount of chaos or lightning damage). Since incinirate hits so often, especially with greater multiple projectiles, the 20% chance to shock means that if it deals enough fire damage on each hit to shock longer than 300 ms it will triple shock stack rather quickly. Whether elemental proliferation is better than added chaos is hard to say. You can still shock stack with added chaos, but with elemental proliferation it will probably be easier. I would try out both and see what feels better. Also, shock is actually 30% increased damage taken per stack. My supporter items: Victario's Charity and The Forsaken
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" You have a Chance to Shock with any Hit, however, the duration is normally based on Lightning Damage Dealt. If you deal zero Lightning Damage, you can still trigger Chance to Shock, but it will always have a zero second duration. " That's what Chance to Shock is for. The Three Dragons makes Shock Duration check Fire damage instead of Lightning damage. --------- It might actually be worthwhile to use LMP if you intend to Shock. You lose ~16% DPS (5*50% Effective damage to 3*70% Ed), but your per-hit Damage increases by 40%. Makes it more likely that you Shock. Last edited by Vipermagi#0984 on Apr 29, 2014, 5:22:14 AM
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I think ele prolif is better than chaos dmamage
some screens, maybe you can see shock stacks based on (potato) graphic ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://imgur.com/a/YNavN - album "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Apr 29, 2014, 12:51:39 PM
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