Item quantity/rarity flask
I think the title is quite clear.
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-1
Too OP |
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" That would depend on how big the bonus the flask would give is. Everything can be balanced with the right numbers. |
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"Quoted for irony. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Can you also get similar (IIQ/IIR) mods on a non unique? I however originally meant a new flask type. |
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"You can't. I was just pointing out that you could have up to 60% rarity and 18% quantity as a flask mod and it would still be technically inferior to a perfect Distillate, and thus only OP if Distillate (already in the game) is OP. I personally don't think a IIR flask would be OP; 40% IIR, 20 use, 50 capacity should be fine. I think IIQ should be relegated to uniques only, and remain a Distillate exclusive. Under those assumptions, I don't think adding them would harm the game in any serious way. However, I also don't think it would benefit the game in any serious way. So I'm not going to +1 this. Really apathetic, to be honest. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Still waiting for magic find to find the door.
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