Soulbinding - how it could work
I would much rather see some sort of deconstruction-system where you can salvage certain items from things now useless to you. The biggest hindrance here is that the game does not have an actual crafting system, meaning it would have to be something completely different.
Deconstructing into currency items would inflate the economy (unless it had a very greedy ratio for salvaging), so getting something else in return would be preferable. Ideally it would be something that isn't really useful per-se, but more of a prestige/vanity thing. So, to continue this, ideas for prestige/vanity features would help! |
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A trollface.jpg mask for salvaging 10 unique items.
Oh, I would totally do that. ![]() Last edited by konfeta#2391 on Sep 25, 2011, 5:11:33 PM
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That is a very interesting idea! Though it runs into the same issues as salvaging for orbs, namely that it'll just vacuum up all the bad and mediocre items while good items continue to inflate. But at least it won't increase orb availability at the same time.
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"I would too! |
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Perhaps the best solution would be a mix of Soul-Binding (as an option) and deconstruction:
Soul-Bind, as proposed, simply raises maximum quality by X%. Orb value can be adjusted based on a maximum increased quality of Y%. IE, each orb may be 2%, with a max increased quality of 26% (3 orbs). Vendoring will exist for true junk items based on what's been said by GGG so far. I would believe that since "3 blues will get a Wisdom Scroll", we can assume that there will be a vendor formula for "X rares will get something". So what about a salvage system where you "keep" one mod off the item? Currently, Orbs of Scouring are a type of salvage, where you keep the item base (with sockets), but lose everything else. Add another orb that you use on a rare item to 'extract' a random mod from that item. The result is that the item is destroyed, but you get a crystal (or other type of 1 inventory slot item) that has the mod on it. Does nothing while in your inventory, but it can be applied to a rare item to add the mod. This salvage orb would have to be even more rare than an Exalted Orb (as it has more potential power), but would be one more step towards stemming inflation. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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That wouldn't help the inflation, would make it even worse.
Allowing people the ability to craft the best items they want to, on command, wouldn't help the system. |
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Meh, my out of the ass prediction:
GGG will at one point throw their arms up in the air and just release an an expansion that obsoletes all currently top gear. Seems to be the basic decision when a developer wants to reset an economy without actually touching the players' pretty baubles directly. As for orbs, I think they are confident in the expectations that those will be produced/consumed in a steady state format. |
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" "Craft the best items they want to, on demand"? 1) Orb selects a random mod. Off a rare item, meaning at MOST a 1 in 3 chance of getting what you want. 2) Orb doesn't have to remember the "roll" the mod got (ie high or low amount on the modifier). But, most importantly, you say it would make inflation worse, but don't actually understand inflation. Inflation in an economy like this is when there is an INCREASE in the number of Items-Per-Person of tradeable quality. Destroying one item to add its mod to another causes a net decrease in the items in existence. IF the usage of the orb brings another item up to tradeable quality, then it can lean towards inflation. EXCEPT that this orb would be dropping instead of another, and all the other orbs similarly can 'cause inflation'. Which means that NO, this would not further cause inflation. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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Heh, that reminds me. Wyldmage, what is your opinion on implementing a version of the Torchlight enchant system? In some combination with that idea or something else.
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" Never did play Torchlight. You'd have to explain it. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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