Puncture any good ?

"
Shinwa wrote:
[QUILL RAIN] RoA - Multistrike - CoC - Puncture

would that work ?


Not in a thousand years.

200% of a gnat bite per second over 8 seconds is one hell of a gnat bite, but it's still a gnat bite.

Besides, I think your concept is seriously flawed at low level, puncture is an attack, not a spell, CoC can't trigger it.
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Last edited by raics#7540 on Apr 17, 2014, 3:15:31 AM
oh okay sry...

So If I do a build like that I should focus on:

Bow Crit Damage
Bow Crit Chance
Bow Crit Multiplier


So I would go like:

[QUILL] Puncture - Inc Crit Damage - CoC - ????? - ??????

what would be good ? Should I go for Ice Spear and GMP ?
Yes, you would typically socket a multiple projectile gem, and ice spear is a solid choice for CoC.

You need bow crit chance but you don't need bow crit multi, spells are your main damage source so you're better off taking general crit passives.

Puncture will be useless but it's fine if you want it just for bleeding effect, I suppose.
Wish the armchair developers would go back to developing armchairs.

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No I wanted to try a ripper.... so focusing on puncture... what would be the best choice ?
"
Shinwa wrote:
No I wanted to try a ripper.... so focusing on puncture... what would be the best choice ?


You were already answered that, you need to get a bow with as high damage as possible and make a puncture setup with maximized damage per hit, possibly via trap support. Attack speed is unimportant.
Wish the armchair developers would go back to developing armchairs.

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I have a puncture build that is exceptional. You one shot all trash. You can even one shot bosses pretty consistently. Whenever I crit Kole, he dies in one hit. It is fine vs physical reflect because a lot of the damage is in the DOT form which can't get reflected back.

Multitarget: Puncture, Physical Projectile Attack damage, Pierce, Lesser multiple projectiles (and I have a 5 link, which I put knockback in, because it triggers some extra moving dot damage upon hit)

Single Target: Puncture, Physical Projectile Attack Damage, Critical chance, Knockback

Even with relatively trash gear it one shots things. I do have DOT nodes, 35% arrow pierce chance node (that way I can one shot entire groups of monsters instead of just one) and most importantly vulnerability. Vulnerability stacks 3 times with puncture. First it increases physical damage, which increases the DOT damage because your hit is bigger, next it takes more DOT damage and then again with more dot damage due to that damage being physical.

Crits are nice, but vulnerability is better, and both is best. I even use this build in hardcore leagues but I drop most of the crit stuff though for more life and it still one shots stuff. Exceptionally good build for hardcore because it doesn't take a lot of gear to get off the ground (but the skill gems don't come easy as rewards, have to trade for some if you can't find them). I'd say the biggest drawback of the build for hardcore is that everything is no where near any resistance nodes at all so that has to come purely from gear.

To reinforce what other people said, attack speed doesn't add much damage at all unless you have knockback and even then you're still better off getting good high hits in or your DOT is too weak. Attack speed is means you can attack a different target faster or release the shot faster so you can run away sooner, but you need your one hit to be as big as possible to one shot things. Bow damage matters most, not DPS of the bow.

Basically, if you want to use puncture it's only really good for single target unless you build around it and play to all it's strengths, and in that case it's exceptional. Nothing silly like CoC will work well with it, there would be better skills to use with CoC.
what about chin sol for a puncture build?


crit is not very good but should be possible to get pretty sick phys dmg with it?
Chin Sol is not a good idea. Could be used for leveling, but don't rely on it. King of the Hill cluster is not a bad choice if knockback is the target and it also doesn't depend on range. OP puncture builds are crit/high phys anyway, this bow has nothing to do with it. Knockback gem could be used either, with any bow, same as chance to flee, but it's more likely a wasted slot, having in mind that high phys crit builds are damn effective with no need of knockback. Monsters die immediately or on their way.

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Last edited by torturo#7228 on Apr 17, 2014, 7:33:49 AM
I used this bow with Puncture and a crit build , it was very efficient...

IGN TylordRampage
"
PsionicKitten wrote:


To reinforce what other people said, attack speed doesn't add much damage at all unless you have knockback and even then you're still better off getting good high hits in or your DOT is too weak. Attack speed is means you can attack a different target faster or release the shot faster so you can run away sooner, but you need your one hit to be as big as possible to one shot things. Bow damage matters most, not DPS of the bow.


i have a bow with a very high "minimum" damage so works very well for something like puncture.

that lmp/puncture/phy proj combo works pretty darn well. i'll try adding the knockback. i currently have LGoH since i swap it out with split arrow - but that's worthless now that i'm hitting hard enough that good old leech on gear is plenty good enough.

vulnerability, check. i've been using Proj weakness to get the knockback, but duh, vuln gives you the DoT boost, so gotta change that.

did you take a lot of DoT nodes or do you just rely on crit to make the high damage initial hit and vulnerability ?

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