why is armor rating broken in this game?

you lose armor percentage reduction while you go in bigger level zones/maps,and its permanent and your physical damage reduction will be same from last time u went to that bigger monster level map,like u went into lvl 70 map, your percentage will be always reduced no matter if you return into normal difficulty town 1,it should be fixed, in diablo 2 Lod it works perfectly, when you go from Hell to Normal you get more chance to hit monster and evade, and its base by their level/caracteristics,not like here,u go in bigger level map u got reduced armor forever...such amateur developers.
Your armour stat is in relation to the level of the monster you are fighting. It displays on your character sheet as if you were fighting monsters of your own level. As soon as you hit lvl 79 it becomes inaccurate and confusing.

Not that armour in this game is a good stat or anything.

But there are far better reasons to call the developers amateur, you not understanding mechanics is not one :)
"just for try, for see and for know"
Although its reasonable to be confused, they withold a ton of info to make the game superduperhardcore n stuffs.
"just for try, for see and for know"
"
you lose armor percentage reduction while you go in bigger level zones/maps,and its permanent and your physical damage reduction will be same from last time u went to that bigger monster level map,like u went into lvl 70 map, your percentage will be always reduced no matter if you return into normal difficulty town 1,it should be fixed, in diablo 2 Lod it works perfectly, when you go from Hell to Normal you get more chance to hit monster and evade, and its base by their level/caracteristics,not like here,u go in bigger level map u got reduced armor forever...such amateur developers.


you lose armor/accuracy percentage when you level-dont think it has anything to do with zones/maps, unless im just entirely mistaken. it makes sense to me as it encourages you to continue to gear up. it wouldnt make sense to use lvl 1 gear with 50% reduction through the entire game...
Last edited by awave on Apr 15, 2014, 3:40:41 PM
You don't actually lose anything, it's just comparing to average enemies of your level.

I wish it had a more meaningful number though. I have no clue what is an average enemy anymore. It's pretty hard to compare a skeletons melee hit to a devourer's.
It is not broken.

The game shows armor % depending on your level because it assumes you are fighting monsters of the same level as your character. The higher the level of the monster, the harder it will hit.

It decreases because, with the same amount of armor, the percentage of damage redecution will change depending on how big the hit is.


here is an example. these are not the real numbers but the idea is the same.


so lets say that with 500 armor, you take a hit for 100 physical damage BEFORE the reduction from armor. Your armor will reduce the damage by 20% so you take 80 damage to your health.

still with 500 armor, if you take a hit of 1000 physical damage BEFORE the reduction from armor, your armor will reduce only 5% of the damage for you take 950 damage to your health.

hope it helps
As jdilly said, you can't just go by the damage reduction number on your character sheet. When you fight lower-level monsters you're still benefiting from the damage reduction you used to have fighting them, the number displayed is an *approximation* based on monsters of your level, but will actually be different based on the amount of damage that each hit you take does.

Read this wiki page for more info
"
Walala wrote:
It is not broken.


what's broken is the ability of this crap to fully block Maze Vaal SMASH:
Last edited by CCR5 on Apr 15, 2014, 4:05:23 PM
just noticed op's name/character sheet... mhm
Diablo 2's lying character screen showed your accuracy/evade percentage as it was vs. the last monster that took a swing at you. Probably the best implementation of a derived stat.

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