I Play Diablo III Because of Path of Exile's Problems

Not playing D2 instead.

What a scrub.
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majesw wrote:
I also can't stand the fact that rare items are completely worthless. There's so much wrong with that game.


Don't confuse PoE's unique items with D3's legendary. Their function is different. Unique items here have something that a rare item of the same base cannot have. Legendary item is legendary, which means, it doesn't have to have anything unique in it, it can be just an improved rare item, which exists in PoE too.

And also, rares aren't completely worthless at all, you were doing something wrong then.

While I agree that there's so much wrong in D3, there's also in PoE.


EDIT:
And by the way, you say you like to compete, yet you have a 40's HC character and a 89 Standard character.
I would've expect higher level HC character, especially in Invasion, or at least a high level Ambush character.
Last edited by tinko92#6447 on Apr 10, 2014, 8:08:49 AM
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KenshiD wrote:
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Xavderion wrote:
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iamstryker wrote:
There is absolutely nothing that PoE could do to be even 1/3 as disappointing as D3.

GGG could remove all of the soft core leagues and add a permanent Real Money auction house and is would still be less disappointing than D3.


I'm fairly positive that the second expansion could give us a worthy D2 successor. Vanilla D3 was utter crap, and RoS is now merely the foundation of a potentially good game. If they build upon it, it might become good. It's just a bit sad that we have to spend 60+40+40 bucks to maybe get the game we always wanted x(


Don't expect Blizzard to make a nice D2 sucessor. Blizzard is WoW. and thus everything has the typical "wowification"

Represented in D3 not only in the artstyle, campy voice acting and sterotypical plot with cartoony villains, but also in the item progression, questing sytem and streamlined skill acquisition.

And they will never let go of that, because they have been working on WoW and similar games for so long they just can't leave that realm. It's their comfort zone, their Corporate Identity.

If they would go and make a gritty realistic ARPG with a more complex item and skill system they would basically not be Blizzard in that moment and don't speak to their target audience.

This is why GGG is atm the only company which even goes close to what D2 was. They try to have the same style, item and skill sytem.

While GGG can still learn a few things from D2 (playing a selfcasting sorc was actually fun, melee was viable and summoner druids had more interesting summons than just zombies), they already improved on what D2 offered.

Something I would like back from D2 which I don't expect them to recreate is easy farmable bosses and loot tables (pindleskin, shenk)


you have obviously missed all that is actually good about RoS, for instance, items that give skills or items that enhance skills, crafting and pseudo maps. Who cares about the story? You do it once, you now switch to adventure mode and grind. How much and how hard is up to you and loot you find.
And no, it's not gritty but it's certainly far from just being cartoonish with all the corpses, blood, gore and stuff. Some of new levels have you literally walk on skulls bones and corpses.
Truth is, all the people here that say they went back to D3 haven't actually played RoS and vanilla D3 really is just the same 'ol D3 with a new loot system and some mechanic changes but for the price of one average PoE's micro transaction you can get RoS which is as large as original D3 was + all the new stuff that actually matters.

And yes, PoE and Diablo (any) are totally different games with totally different directions.
To each his own. I am glad I picked up D3 RoS for 30$, I tried playing PoE again but after RoS, PoE feels like some game in alpha stage. But like said, to each his own.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Crafting is still RNG in RoS. Which is hilarious at times.
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SL4Y3R wrote:
Crafting is still RNG in RoS. Which is hilarious at times.


Sure it is, but the amount of it is incredibly lower than one in here. What's hilarious in it by the way?
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tinko92 wrote:
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SL4Y3R wrote:
Crafting is still RNG in RoS. Which is hilarious at times.


Sure it is, but the amount of it is incredibly lower than one in here. What's hilarious in it by the way?


Imagine you find a near perfect weapon. Lvl 70. But, it's missing a socket. So, you try to reroll the one bad primary mod to get one. But, it doesn't give it to you. The cost of rerolling gets to 500k per. Each failed roll increases the next roll by about 15%.

The item is effectively useless without a socket for crit dmg. So, you end up with a bricked perfect item because there's no ceiling.

Edit: thus, in this example, it's worse than PoE, where the chance to gamble is static. In RoS, the chance (price) is exponentially greater with each failed attempt.
Last edited by SL4Y3R#7487 on Apr 10, 2014, 10:46:37 AM
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SL4Y3R wrote:
in this example, it's worse than PoE


https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
To attempt to craft in PoE, you need a static amount of materials. One fuse, one jeweler, etc. In RoS, you need an exponentially greater amount each time it fails. Imagine if you only needed one fuse the first time, than 2, 4, 6,8,10, 15, 20.... just for the same gamble.

Crafting cost in RoS is exponential in price. That makes it worse.
All these threads make me wanna check out D3 & RoS, but the price tag is putting me off. Grezzards charging ~80EUR to experience a finally fixed game is too much. Moreover the slimes convert $ directly to €, 1:1, which is an armed robbery by itself.

I'd rather install Median XL again...
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Apr 10, 2014, 11:02:31 AM
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SL4Y3R wrote:

Imagine you find a near perfect weapon. Lvl 70. But, it's missing a socket. So, you try to reroll the one bad primary mod to get one. But, it doesn't give it to you. The cost of rerolling gets to 500k per. Each failed roll increases the next roll by about 15%.

The item is effectively useless without a socket for crit dmg. So, you end up with a bricked perfect item because there's no ceiling.

Edit: thus, in this example, it's worse than PoE, where the chance to gamble is static. In RoS, the chance (price) is exponentially greater with each failed attempt.


So tell me, how is that worse then my tries at getting T1 or T2 life mod on my shield (as a last mod, after double armour mods and triple res), which took 70 eternaling. But yeah, I beat the RNG in the end and got a 99 life mod.

In PoE, each attempt is more expensive than attempt #15 in D3. There goes your nice static argument.

500k of rerolling isn't that expensive at all, it's doable in 30mins of playing on Master/T1. I've gotten to ~600k on my rare gloves where I was min/maxing.

If you, by that chance find a perfect weapon for you, but you don't have the money to reroll, you grind it, and from my experience, getting that socket isn't even that extreme, at all.
I've already got sockets on my 4 legendary weapons, average of 5 tries, it's nothing.

It's a different situation in D3, you don't have to be super rich to attempt a craft. Because there are almost no useless mods to spawn and there are no +20 vitality and such shit, sure, there are some really bad mods, but generally, you won't end up with an empty slot.
Last edited by tinko92#6447 on Apr 10, 2014, 11:09:44 AM

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