PvP & Culling Strike

If an enemy has Culling Strike and hits me on my low life build (or I hit him and get some dmg from that) I instantly die. IMO Culling Strike in PvP should be based on 10% of the maximum value of life and es, not on life only.
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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Perz wrote:
If an enemy has Culling Strike and hits me on my low life build (or I hit him and get some dmg from that) I instantly die. IMO Culling Strike in PvP should be based on 10% of the maximum value of life and es, not on life only.


Don't reserve 90% or more of your life in PvP. To trigger 'low life' effects, you only need to go down to 35% life. That way, your opponent has to take down your ES (or deal Chaos damage, if you don't have a Shav's) in order to kill you.

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