orbs of fusing/reforge sockets/quality loss
when i use orb of fusing or gem to improve sockets on a 20% quality item it reduces the number of sockets/fuses instead of increasing and removes the quality of 20% and goes to 0%. This is just plain stupid and no thinking has been put behind this. You should only be able to improve item not decrease it and allow to use more than 1 in 1 go to increase chances i.e. if i have 10 orbs allow me to use 10 in 1 go to increase the chances of improvement sockets/fusing i.e. instead of improving 1 socket or 1 fuse improve 2 when you use say 5 in 1 go. Also quality should not be modified as you are not improving the quality of the item but the sockets and fusing. I had a 20%quality item with 4 sockets and used orb and reduced to 1 socket and removed the quality from 20% to 0% this is just plain retarded. Seriously do you guys think and plan or just put the first thing that comes to your mind in the game???
Last edited by Caesar696969#7864 on Mar 16, 2014, 10:14:10 PM
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Well i actually read your post.
it is poorly thought out and misunderstands basic mechanics Fusings can make an item worse. Yes. Its random chance. it doesn't always make it better Quality on an item is used up and "improves" the chance for a better number of links. This is on purpose |
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" Did you consider that you could be the one lacking thinking about this ? As Real_Wolf said, it's a misunderstanding of basic mechanisms, they are not clearly explained IG so you have to try it yourself or look for it on the internet ( = the wiki for example ) to know them, but it's definitely not GGG that lacks thinking here. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 16, 2014, 10:22:39 PM
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" Are you ok? Seriously! I am not the one making the game if i introduce and idea/concept i think it through before i would release it in a game. I shouldn't have to search Google for more details it should be explained in the tool tip within the game when i click on the orbs. This game is lacking in detail tool-tips and the information it does provide is ambiguous. Another example is desecration skill gem it does not summon monsters or cause chaos damage. It should explain that you need to use summon zombie spell after you use desecrate to summon even then i do not notice any chaos damage. Also gems that increase say monster health by e.g 20% how do we know what amount that is and if its worth it? should provide a numerical figure on-top of the monster health bar. if 20% was say 50 points more in health i wouldn't bother leveling up the gem. work smarter not harder so you wont get people messaging asking for explanations and wont get complaints! |
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" Quality it does not improve its the opposite like i said 20% item used orb and reduced number of sockets and used up all quality that is just plain retarded. They should make it that it only consumes quality IF it improves the number of sockets or fuses if it reduces then quality should remain at 20%. Its only logical and reasonable! |
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Reading comprehension for the lose. Read items and make an actual attempt to understand the game instead of complaining on the forums that something is not working the way you think it should.
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" Then I'll say it like this... the impact quality has on chances to socket or fuse are less then had you traded those armor/whet stones for more jeweler's/fusings instead. At best white items only and even then I would consider trading them away for more jeweler's/fusings. Sheer random luck is far greater of a impact then these have and getting more attempts will raise your likelyhood to get what you want more then trying to use quality to socket or fuse. Last edited by Jiero#2499 on Mar 17, 2014, 1:50:39 AM
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You know, I haven't taken much time to consider this since they introduced the jewelers/fusings using up quality on gear, but I don't think it is worth it. From my personal experience, I would say I'm just as likely to get a 4 link on a non Q item as I am a 20% Q item. I've never been able to 6L anything period, and I've gotten 5L maybe twice I think, pretty sure I did not use scraps to make that happen either. E: And I've used stacks upon stacks of armorer scraps trying to get 5l/6l on various chest pieces before, to no avail. Same thing with whet stones on 2 handers, absolutely no luck.
Last edited by ElChivoDiablo#1089 on Mar 17, 2014, 4:04:51 AM
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" Have you considered that it was a design decision ? Imagine yourself in a world when you learn magic, and you learn how to raise dead bodies ... would you expect to know exactly to know how tough the thing is as accurately as having a numerical life amount ??? No, you'd just experience, try to use the tool that the world you're within gives you. Now that's what PoE is like, it doesn't hold your hand. It's not because you think that it should give you more information that it's necessarily happening. There are some informations that I'd prefer to get also in the game, such as basic mechanism ( interaction between piece and fork as an example, and with spectral throw, because people can easily waste a quest reward from this ). The 20% quality and fusings/jeweller's interaction is something that is written in the fusing's description, so don't blame the game for not reading what's written there Desecrate's tooltip is "summon corpses", corpses is a terminology used for dead bodies, otherwise it would be written "summon zombies". SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 17, 2014, 4:52:02 AM
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" i need to know what the default base value for health is so can work out if its worth leveling up minion health gem for example if base health is 100 and increase 20% for 20 points not worth it |
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