Whispers of Doom

How does the additional curse from Whispers of Doom interact with curses from other party members?

Does Whispers of Doom allow myself and a party member to each have a curse on an enemy, or to get two curses on an enemy do they both have to originate from me?
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Only you can put two Curses on a given enemy; your Passives only apply to yourself.
It means that you can place a second curse on something without destroying one curse that's there. So if your party member goes first, you can place the second.
If you put two curses on something and then the party member does, he'll overwrite both of yours.
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Mark_GGG wrote:
It means that you can place a second curse on something without destroying one curse that's there. So if your party member goes first, you can place the second.
If you put two curses on something and then the party member does, he'll overwrite both of yours.


might it be possible to redo this keystone so that if you put two curses then the second curse is "written into a second slot" which the party member cant touch unless he got the keystone aswell?

whould be a LOT better because in closed beta i often had the situation that i casted two curses and the same guys always recursed my target instantly overwriting both curses with a single curse.
This (and maybe the other curse keystone) should be in the center of the Skilldrasil. Let's get real, everyone uses curses, it's not an intelligence-exclusive thing. Plus, like Conduit, WoD is a very party-friendly keystone -- party-friendly keystones like that should be centrally located.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
(Almost) everyone uses life, but that doesn't mean life isn't associated with strength ans the strength part of the tree shouldn't have access to more life.
Similarly, curses are primarily associated with intelligence, and passives focusing ont hem are in the intelligence area of the tree by design.
There are uniques that can be used to get extra curses without the keystone.
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ScrotieMcB wrote:
This (and maybe the other curse keystone) should be in the center of the Skilldrasil. Let's get real, everyone uses curses, it's not an intelligence-exclusive thing. Plus, like Conduit, WoD is a very party-friendly keystone -- party-friendly keystones like that should be centrally located.


I think it takes away from the specialness of classes to put it in the center. While it's true everyone uses curses, being "the best in curses" should belong to a particular class or two.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
I use combination of minions with curses and i pick spectres with curses...
my spectre overwrits my curses as well through its my unit^^ thats pretty annoying because they cast them alot and i did pick this skill thinking it would stack without a problem...

Skill description: Enemys can have one additional curse

I guess description leads to misunderstanding -.- FOr me it says my enemys can have 1more curse and not enemys can only get 2 curses from my hero. For me it sounds nice if you would implement a second slot for second curse on a mob. And that second slot can only be overwriten with whispers of doom.
Last edited by W33per#3120 on Feb 1, 2013, 3:26:32 AM
Passives only apply to you; they're you're passives, after all. Your minions, totems, traps, mines and party members do not benefit. If they do not have Whispers of Doom, their Curse amount caps at 1.

The 'second slot' (and further, considering you can lay five Curses on a single enemy) idea is rather interesting though.
its not like i want that my minions get the passiv skill. i just want to a better gameplay...
another possible solution would be that if my minions recast the curse and the curse + mine is still active, that only the minions curse time gets refreshed instead of replacing both his old curse + mine.
I skilled both curse keystones and still got to cast them on mobs 2-3times instead of only once (to have both curses active) -.- thats the annoying part.
And i dont want to have 2 different curses from 2 spectres that work at once, i am fine if 1 curse of my spectres would stack with one of mine without permanent recasting my own...

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