HP % Nodes Question!

Life is calculated as such: (base life)*(1 + life% bonus). Base life is everything that gives you a base number, +maximum life on gear, bonuses from str nodes (i.e. +5 per 10 str), and you base 50 + 6 per level.
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EwokVillage wrote:
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linkstatic wrote:
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Rowsol wrote:
It adds 8% to your base health. 2 nodes will add 16%.


Base health being health that is purely from gear and not including ANY health nodes at all? How is that "Maximum Life"?? Totally unclear description on the skill page.. Wasted 3 respec points to double check if the numbers were fooling me.

Is this really intended behaviour?


I assume it is intended. Since there are so many % nodes....it would make some pretty OP HP stacking if there were not a base. The real decision you have to make is how to add base (flat) life to your build to reap more reward for your % nodes.


But since base life as posted by others above is your HP not wearing any equipment, wouldn't these HP nodes heavily favour STR classes? I'm a melee ranger with 84 STR with no equipment, 894HP, 118% Increase Max Life from Passives.


With full equipment I have 159 STR, and 1407 HP with the same amount of Increase Max Life nodes... 132 Max HP added from gear (that adds up perfectly well unlike %).
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Last edited by linkstatic#6621 on Jan 29, 2013, 9:55:32 AM
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linkstatic wrote:
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Incompetent wrote:
Your life is calculated as

(flat life) * (1+ increased life)

Different sources of flat life (inherent, item mods, Oak's reward, passives...) add together. Different sources of increased life also add together. So if you have a total of 1000 flat life and 80% increased life (say from ten 8% life passives), then your life total ends up as 1800.


Shouldn't it say Base Life instead of Maximum Life? Base life is understandable, the HP you have totally naked, but Maximum Life is a very deliberate choice of words to mean the same thing as Base Life... In this case, HP nodes are pretty crap for any class that doesn't gear for tonnes and tonnes of HP..


'Maximum life' isn't very helpful as to me it's in contrast with 'current life', e.g. you are said to be on 'low life' if you are injured enough that your current life is under 35% of the maximum.

The way the balance of the game is now, you pretty much have to spec for a big dollop of extra HP or ES, through a combination of flat life bonuses and percentage life bonuses, otherwise most late game monsters will kill you in one hit. (Characters with few HP are vulnerable to stun and elemental ailments as well, even if they have plenty of ES to compensate.) An 8% node is not super powerful, but it all adds up and often you're in a position where none of the other passives you could get give as much survivability.
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Incompetent wrote:
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linkstatic wrote:
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Incompetent wrote:
Your life is calculated as

(flat life) * (1+ increased life)

Different sources of flat life (inherent, item mods, Oak's reward, passives...) add together. Different sources of increased life also add together. So if you have a total of 1000 flat life and 80% increased life (say from ten 8% life passives), then your life total ends up as 1800.


Shouldn't it say Base Life instead of Maximum Life? Base life is understandable, the HP you have totally naked, but Maximum Life is a very deliberate choice of words to mean the same thing as Base Life... In this case, HP nodes are pretty crap for any class that doesn't gear for tonnes and tonnes of HP..


'Maximum life' isn't very helpful as to me it's in contrast with 'current life', e.g. you are said to be on 'low life' if you are injured enough that your current life is under 35% of the maximum.

The way the balance of the game is now, you pretty much have to spec for a big dollop of extra HP or ES, through a combination of flat life bonuses and percentage life bonuses, otherwise most late game monsters will kill you in one hit. (Characters with few HP are vulnerable to stun and elemental ailments as well, even if they have plenty of ES to compensate.) An 8% node is not super powerful, but it all adds up and often you're in a position where none of the other passives you could get give as much survivability.


Agreed. I started Templar and have two circles filled with Life % nodes not to mention the Armor nodes. While only in first difficulty I feel much more tanky.
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Incompetent wrote:
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linkstatic wrote:
"
Incompetent wrote:
Your life is calculated as

(flat life) * (1+ increased life)

Different sources of flat life (inherent, item mods, Oak's reward, passives...) add together. Different sources of increased life also add together. So if you have a total of 1000 flat life and 80% increased life (say from ten 8% life passives), then your life total ends up as 1800.


Shouldn't it say Base Life instead of Maximum Life? Base life is understandable, the HP you have totally naked, but Maximum Life is a very deliberate choice of words to mean the same thing as Base Life... In this case, HP nodes are pretty crap for any class that doesn't gear for tonnes and tonnes of HP..


'Maximum life' isn't very helpful as to me it's in contrast with 'current life', e.g. you are said to be on 'low life' if you are injured enough that your current life is under 35% of the maximum.

The way the balance of the game is now, you pretty much have to spec for a big dollop of extra HP or ES, through a combination of flat life bonuses and percentage life bonuses, otherwise most late game monsters will kill you in one hit. (Characters with few HP are vulnerable to stun and elemental ailments as well, even if they have plenty of ES to compensate.) An 8% node is not super powerful, but it all adds up and often you're in a position where none of the other passives you could get give as much survivability.


Wouldn't the wording have been better if it said "8% increased base life" instad of "MAX life"? All gear that adds HP says Maximum Life as well.. What's the difference of MAX Life if it doesn't actually mean Max life but means "Percentage of base life"?
IGN : Ericaa
My Store! /108685
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Anything devs? Since the Passives add "Maximum Life", is it possible to add an unbuffed HP/ungeared HP amount to the character screen? Somewhere in Defence or maybe Misc. This will hugely help players to calculate how much per node of Life nodes will actually add. I don't want to have to take off all my gear and subtract all my Life nodes to see what my base HP is (since apparently % Maximum Life increase is based on that...).

Having the Life nodes listed as "% Increased Maximum Life" does nothing but to confuse players. Change the wording to "% Increased of Base Life", and have the Base Life stat show up on the character panel.

Maximum Life automatically means whatever HP you have right now based on Passives and gear. Kind of a simple thing to overlook ): The wordings in no shape or form even leads a player to think that it meant "Base Life"...

Please look into this if you can ^^ Simple word changes shouldn't take too long to implement :D
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam

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