Additional Chaos Resistance Nodes
The last major patch included a particular change that caught my attention among many others:
" The four passive tree nodes for Chaos Resistance were found to be spread out across the Ranger, Shadow, Witch, and Templar areas:
These placements are convenient for all classes, especially the Witch, EXCEPT the Duelist and the Marauder When dealing with Chaos damage, the solution in Closed Beta was just two things: Lots of life or Chaos Innoculation. In Open Beta, Chaos Resistance is now a consideration to take seriously due to the new penalty introduced for higher difficulties. Not only do the Duelist and Marauder not have the convenience of Chaos Innoculation (at least not for conservative builds) as they've always lacked, but they also don't have early access to Chaos Resistance on the passive skill tree and thus can only suffer from the resistance penalty in higher difficulties. While both classes may have more access to Life than the other classes, Life is not enough anymore. I'm proposing adding at least one Chaos Resist node in the Marauder and Duelist areas of the Passive Skill Tree in order to address this deficiency.
Spoiler
Needless to say, my Hardcore Marauder died to Black Death in Cruel.
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I agree with this suggestion. I'm a new player (started with Open Beta) but I've already noticed lack of options for upgrading chaos resistance.
I do agree that it is something which has to be rare, but that's where the point stems from - it is rare. And because it is being decreased by the same amount as the other resistances on higher difficulties, it's really difficult to stop it from being annoying. Especially for classes starting on the bottom-left part of the tree - if one doesn't want to stretch their skills too thin for the character to actually be useful, Chaos Inoculation (which isn't necessarily useful for all builds, but it's the accessibility that counts) is out and so is the "+16% Chaos Resistance" node in the top-part of the tree. That being said, I won't try to make it sound like woe is these classes - it is possible to get around it and against things dealing elemental but not chaos damage these classes can perform well (again, I will not compare their performance against these in relation to the other four classes). Still, I do believe that something should be done about it, so what I propose is this: - Add additional six nodes with "+5% Chaos Resistance", one in area for each class; because their value is lower, they will not be the ultimate "go-for" solution, but people who seek to make their characters less pathetic against creatures dealing chaos damage will take them, and these in itself will make it possible for most classes to get easy enough access to 10 percentual points of chaos resistance (which, while not all that much, is still really helpful). - Add a key-node near the bottom of the tree (as a less drastic counter-part to Chaos Inoculation) with a "+30% Chaos Resistance | -10% Maximum Elemental Resistance" effect; because the effect would affect maximum resistances which can't be easily gotten, the effect would likely be balanced (and fine-tuning it is something which would just happen naturally in the future), but I think many players with more physical builds would be tempted to take that key-node. Last edited by Kazeto on Jan 29, 2013, 5:41:17 PM
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just take CI trolol
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And any constructive replies, please?
This is the feedback section of the forum, replies which can be shortened to "I don't care, let's troll away" should have no place there; if you disagree then just say so instead. | |
OP raises some valid concerns for maurader/duelist classes. I'm in agreement.
Brixtan [Default League]
------------- Arda_EAC: LV 67 Summoner Brixtan: LV 27 Templar | |
Died at Lv44 to Extra Damage Snakes in Cruel Pools & Streams with -13% Chaos Resistance
Last edited by FastFire on Feb 2, 2013, 7:57:22 PM
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I am vehemently in disagreement. Duelist/Marauder get no chaos resistance passives because they have an overabundance of life regeneration nodes, which in the past and still currently, severally reduces the impact of chaos damage, especially the chaos damage done by blood rage.
They do not need chaos resistance, if penalties are to apply to all classes, Marauder/Duelist cannot have chaos resistance passives and as much % life regen as they do. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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I agree with anubite, personally I'd go even further and remove the ranger chaos resist. The only areas that need it from passives are the intelligence/ES areas; all others should rely on gear.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Its kind of interesting how the classes what almost always ends up tanking/soaking up all damage do not have easily accessible chaos resist nodes while classes what usually focus on hitting by distance or use other means to avoid being hit have easily accessible chaos resistances... Doesn't really make much sense to be honest.
Last edited by Zerual on Feb 3, 2013, 1:02:05 PM
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" Marauder/Duelist never really ever had problems with chaos damage. Or at least, I never did? Now, with chaos resistance penalties, it is a little rougher, so much so that in A2 merciless I grind fellshrine until I have some good chaos resistance gear, so maybe there's a balance issue of some kind, but I don't think giving chaos resistance to Marauder/Duelist makes sense. Doing that only further invalidates CI (and ZO). My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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