Clarification With Life Leech + Freeze Pulse
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My witch is also fucked.
I Believe I Can Fly ~~~~
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This is a copy from my reply from the other thread.
Let me math out how fuck we are, at least fire spell has Arctic Armor. Take this example of GMP Freezing Pulse. On 1 target only, since the 5 projectiles hit almost simultaneously (don't bother argue otherwise), leech don't stack, so you're leeching 8.8% with rate of 1 out of 5 proj. On the other hand, all 5 projectiles reflect back at you for 18% each. Thus assuming 75% cold res, the ratio of (leech/dmg reflect after mitigation) per interval of time is (8.8)/(18*5/4) = 39%. Utterly horrible lol. So even if you're just hitting 1 target, you will always lose life in an ele reflect map. Not to mention if you're hitting more than 1 mob, at almost the same time with freezing pulse proj speed. Leech rate stays almost the same but reflect dmg 3-fold for just 3 mob. Surely die, no way about it, unless you can somehow keep Saph Flask up always. Even then going from 75->85 res is still a net lose of life even with max life leech gem. You will need 90% max res just to breakeven ( not losing life ) when hitting only 1 mob. For 2 one would need 95 cold res. Last edited by 0versky#1706 on Mar 4, 2014, 7:29:48 PM
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Last edited by Tazul91#7851 on Mar 10, 2014, 12:39:15 PM
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maybe fp is nerfed for LL slightly, or even a lot... who cares?
LL = % returned based on damage emitted by you (tooltip dps) meaning 5000 damage per hit with a decent lvl 20 fp gem results in x% of 5000 life returned. what about resists? they don't factor in. last league my pulse hit more than 3 times per second... thats 3 independant attacks causing 5k per second. if I leeched 1% of 5000 dps 3x in a row thats 150 hps which is not a lot, but leech will be far greater than 1%... so we cant leech a million health from a gmp, so sad. FP builds are not dead. The sky is not falling. I used to facetank packs... yes I actually did! do you guys not realize we used to be leeching like 8% of 5000 damage from 4 to 6 sources in tandem? 3 times per second? and furthermore that those 4 to 6 sources could actually be more than one target? ie: one fp hit 3 targets, another hit 2 targets another hit 1 target.... you know how fp works? right? I dont get the problem. an fp caster should not stand toe to toe, unmoving against a rare monster pack as though they were a tank aspect templar with max block. (what about stun? I built around it. maybe you should?) this was never reasonable. I would prefer FP damage increased as a compromise, but I don't need to leach my entire ES pool back in two attacks. go ahead and hate. I'll adapt, will you? FP for the win. |
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Not only life leech is percent-based, reflect is as well. So how are you going to adapt to that? Remove the LMP/GMP gem? |
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bah, I actually started typing something about reflect but thought
"you've typed enough already, these people have no patience you are becoming TL:DR" ok so reflect works like this: you do 1000 damage, the boss has 75 resists, therefore you send 250 damage into the boss. X% of that damage (X% of 250) will be reflected back to you... lets say x% is 50% for arguments sake: 250 * 0.5 = 125 now you are about to get hit by 125 damage... but what kind of damage? ice damage... do you have any resists? lets say you have 75% resists.... you recieve less than 30 damage of reflect out of 1000 tooltip dps... (presuming for arguments sake the boss reflects 50% of elemental, whatever that value actually is you should work out yourself) the key to reflect vs leech is this: your TOOLTIP dps, unresisted, unmitigated is what you get your leech % pulled from, in the above its x% of 1000 tooltip dps. elemental reflect is resisted twice before it reaches you!!! if boss has 0% resistance, and you ALSO have 0% resistance you will recieve the full reflect value (whatever % the boss reflects) in mercy, almost every boss has 75 res all or at least over 50% mosy players can easily get 50% res all so almost everyone will be recieving reflected damage that is cut in half twice before it is again cut down, by the bosses multiplier (eg: if boss reflects 30% tan the mult is 30%, else its whatever it is... I dont actually know off hand) now, it is not even hard to get 75% res... so the best case scenario sees you facing a fraction of 1/16th of the tooltip damage that you cause!!!! thats not a lot actually. and life leech compensate nicely, and in some cases outright overpower elemental reflect damage... heres an amazing consequence: casting elemental or frostbite curse on a reflect boss will see your elemental reflect skyrocket!!!!! reducing the resistance of ele reflect boss increases the damage that hits you back!!! I don't know if LL will fully comp for ele reflect, but ele reflect is nowhere near as powerful as leech in terms of scale, It seems likely that you can still overpower the reflect boss... I only had trouble in single combat when I cursed AND I DID STILL CURSE.... greedy for that killspeed :P dualcurse frostbite / elemental was not possible without chugging flasks... so I went with frostbite alone. If the comming leech vs reflect battle is worse? I can probably get away without cursing for amped damage... I'd prolly temp chain or something instead. we shall see. NOT the end of the world. I know.... tl:dr Last edited by AgnosiousD#2205 on Mar 5, 2014, 7:04:27 AM
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" No. You leech based on actual damage done, not based on tooltip. So regardless of mob resistance, 18% of the damage will be reflected, and you will leech at max 9%. 18% will be resisted by you so you will get hit by 4.5% and you still leech 9%. But with recent change, you will be hit by 4.5% PER MOB and leech 9% ONCE. LMP trles this problem. |
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" Nope. Leech is based on the amount of dmg you deal after mitigation of monster while reflect is an amount of dmg you deal on monster after monster mitigation, which hit you, which then applies your mitigation for final hp lost. This is your misconception right here. You should know this when physical attack Oak. During IC pure physical hits leech nothing. You can also test single cold hit with coast zombie in merc ( high cold res) vs random monster in act 2 w/o cold res It should be like this " Last edited by 0versky#1706 on Mar 5, 2014, 7:36:14 AM
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