Optimal Item Rarity %

I was wondering is there an Optimal amount of Item Rarity % where you start to notice better items dropping, sometimes you can have too much of a good thing as it were,also does character level factor into this as well. Did a search but only found item rarity mentioned for party play not for solo play. I have a Marauder with about 145% item rarity, is this plenty or do I need more to get the better drops.
This thread has been automatically archived. Replies are disabled.
Item rarity directly scales your chance to find things.

If you have +100% rarity, you'll get twice the magic, rare, and unique drops.

If you have +200% rarity, you'll get three times the magic, rare, and unique drops.


I have not heard anywhere that there's any kind of non-intuitive scaling in PoE like there was in D2 (if you didn't know, you needed something like 700% magic find to get 200% more uniques). In PoE, you just get what your stats say.


Note that currency items have no rarity. You are no more likely to find Alch Orbs vs. Orbs of Chance with higher item rarity find items. Your only way to get more currency items is to increase your drop rate entirely (+ quantity item modifiers.)
IGN Domination: Blindsight_Marauder, Blindsight_MF
is there a limit of any kind as too how much item rarity % you can actually get.
"
Devon_Da wrote:
is there a limit of any kind as too how much item rarity % you can actually get.


None that anyone is aware of. I believe the highest rarity mod is +50%. I think it spawns on every gearslot, (except rings?). Then you can get something like 50% from the support gem.

As for sweet spots, you don't want to get a bunch of +rarity at the expense of +quantity. % for %, quantity is superior (as reflected by the much lower values for it on mods and gems). They also synergize very well.
"
Blindsight wrote:
in D2 (if you didn't know, you needed something like 700% magic find to get 200% more uniques). In PoE, you just get what your stats say.
WTF? really? I never heard about this for D2.

Are you saying it's non-linear (1% may give 1%, but 300% may only give 200%), or just that it's scaled down? Either way it sounds very strange and have not heard about that. Can you post some sources? (I'd like to read more)
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
"
Xapti wrote:
"
Blindsight wrote:
in D2 (if you didn't know, you needed something like 700% magic find to get 200% more uniques). In PoE, you just get what your stats say.
WTF? really? I never heard about this for D2.

Are you saying it's non-linear (1% may give 1%, but 300% may only give 200%), or just that it's scaled down? Either way it sounds very strange and have not heard about that. Can you post some sources? (I'd like to read more)


The math in D2 was confusing at times. I agree though I had a disturbing amount of MF in d2(don't remember the number but full charms and best gear) and it didn't do as much as I would hope. I did find a lot of stuff mind you.
-Intel Core i5 2500K
-ASUS Sabertooth P67
-MSI GeForce GTX 460 Fermi Cyclone OC 725MHZ 768MB x2
-Kingston HyperX KHX1600C9D3K2 4X2GB
-Kingston SSDNow V100 Series 64GB
-Antec Earthwatts 750W
Diminishing returns for MF in D2 is totally common knowledge (= Well at least for all the geeks who even care to look up info like that, he he. The higher the rarity of the item (as in magic, rare, unique), the more severe the diminishing returns. Even the official Arreat Summit contains this info and you'll find tons of it with precise formulaes in google.

Edit - I'm also pretty sure I saw at least one post from devs indicating that some system like that also works for item rarity and/or quantity in PoE.
Last edited by nermind#6181 on Sep 17, 2011, 2:33:29 AM
If you have to look something up outside the game, I don't think it falls under "common knowledge" :p
"
aimlessgun wrote:
"
Devon_Da wrote:
is there a limit of any kind as too how much item rarity % you can actually get.


None that anyone is aware of. I believe the highest rarity mod is +50%. I think it spawns on every gearslot, (except rings?)

Unavailable

Some items in this post are currently unavailable.
"
nermind wrote:
Diminishing returns for MF in D2 is totally common knowledge (= Well at least for all the geeks who even care to look up info like that, he he. The higher the rarity of the item (as in magic, rare, unique), the more severe the diminishing returns. Even the official Arreat Summit contains this info and you'll find tons of it with precise formulaes in google.

Edit - I'm also pretty sure I saw at least one post from devs indicating that some system like that also works for item rarity and/or quantity in PoE.

OK, I can't remember if I knew that and forgot, or if I just never knew that.
"
Arreat summit:
Magic Find Returns
While there is no cap on Magic Find there is a diminishing return formula (that is not available) that becomes active over 10% Magic Find for Rare, Set, and Unique Items (But Not Regular Violet (Blue) Magic Items). This does not mean that it's useless to get over 10% but it does mean that the benefits drop off as you get higher and higher Magic Find. The most Magic Find is still better than less Magic Find.
so it applies for only rare,set, and unique, but I suppose that was the main use of MF.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
Last edited by Xapti#6455 on Sep 17, 2011, 4:59:06 AM

Report Forum Post

Report Account:

Report Type

Additional Info