Doedre's Tenure Spell Damage Apply to Skeletons?

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gr00grams wrote:

When cast from 'spell totem', skeletons lose 50% of their damage. This is a very noticeable decrease. This also makes me think the 'spell damage' on this piece might increase them.


no, the totem says "less dmg" not "less spelldmg"

GMP for example says 50% less dmg, and you loose 50% dmg on a fire ball and with an arrow while spelldmg only affects one of them.

You have to think of a "minion" as a seperate kind of dmg. As different as an Attack and a Spell, as different as a Bow and a Sword.
They all might deal physical dmg and profit from Hatred and added Fire, but are very different things non the less.

Summoning a minion is a Spell that creates an entity that does dmg, so you profit from castspeed in the act of creating the entity. If you increase the dmg of the act of creating a minion through spelldmg it still does no dmg to anything while you cast it.
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De3p wrote:
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gr00grams wrote:
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De3p wrote:
The spell description on the gem most likely applies to minion instability. Hatred is definitely what is increasing their damage because they use physical dmg with their melee attacks


I'm still not sure, I can't get an accurate read out of anything from hatred in the C panel, I have aura buff nodes, a lot of them, so the numbers are off.

One other note;

When cast from 'spell totem', skeletons lose 50% of their damage. This is a very noticeable decrease. This also makes me think the 'spell damage' on this piece might increase them.

Pretty much need someone who can get the raw data to clear this up. The C panel just leads me in circles when I can't see their listed damage.

I'm not sure about the spell part but I'm 100% positive that hatred is increasing their damage. They deal physical damage


Yes, I know for a fact Hatred works.
I can see this visually, because they chill and freeze enemies.

I know the spell damage 'passive' nodes only apply to ME.

However, there is absolutely ZERO listing for increased spell damage from any gear modifier ANYWHERE in my C menu.

I can see it boosting flat damage spell attacks, that have a visual number.
I.e. Lighting warp's damage increases.

I have no damage listing at all for minions, their damage is unknown, but they are listed as a 'spell', and the 'spell damage' increase is not coming from a node.

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Shagsbeard wrote:
I'd like to know this for sure too... but my suspicion is that the 'spell' part summons the skeletons but does no damage.


I will admit this is the likely scenario, but I have know way of knowing. I know the -20% cast speed from the gloves gets listed on them, that's about it.

EDIT*

I just want to say, something must be going on though, I am slaughtering my farm run. My pets are wasting creatures quicker than I can curse them. It might be my imagination, but something is up.
Last edited by gr00grams#5298 on Feb 23, 2014, 4:19:44 PM
Spell, trap, mine, DoT damage, etc. from nodes and gear doesn't affect minions unless it specifically says it does.

Auras don't benefit from spell damage.

As far as I know, minions and auras only have the 'Spell' tag because they can benefit from casting speed (the minion doesn't cast faster, but you cast the minion faster).

If you want to buff your minions, invest in gear and passives that say they buff minions, run appropriate auras, and link your minion gems to appropriate supports.

GGG developers have 'chimed in' on this stuff many many times over. I'm pretty sure there is a post about it not too far back in the Gameplay Help. People keep asking whether the Trap or Remote Mine gems supporting a minion gem cause the minion to be affected by trap/mine damage. They are not.
Last edited by KG31459#1353 on Feb 23, 2014, 4:30:12 PM
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KG31459 wrote:
Spell, trap, mine, DoT damage, etc. from nodes and gear doesn't affect minions unless it specifically says it does.

Auras don't benefit from spell damage.

As far as I know, minions and auras only have the 'Spell' tag because they can benefit from casting speed (the minion doesn't cast faster, but you cast the minion faster).

If you want to buff your minions, invest in gear and passives that say they buff minions, run appropriate auras, and link your minion gems to appropriate supports.

GGG developers have 'chimed in' on this stuff many many times over. I'm pretty sure there is a post about it not too far back in the Gameplay Help. People keep asking whether the Trap or Remote Mine gems supporting a minion gem cause the minion to be affected by trap/mine damage. They are not.




Explain this then ;)

They get a +1 from this item. Can't see it here, but I can attest they do, as can anyone else with this item.
Last edited by gr00grams#5298 on Feb 23, 2014, 4:44:29 PM
every skill that is being "cast" (so uses your cast speed) is a spell. But that does not mean it does spell damage
IGN: Eric_Lindros
CET: Timezone
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Ludvator wrote:
every skill that is being "cast" (so uses your cast speed) is a spell. But that does not mean it does spell damage


So who gets the +15 ES on kills from these:



Me? They are listed under my pets in the C panel, but that would imply they get it? Or I do? But I'm not killin' they are... ??
yea the same with life on hit from gear. Its most likely a bug

edit: in case I replied to different topic: Minions kills are credited to you, so you should get 15 es
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Feb 23, 2014, 6:21:46 PM
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gr00grams wrote:


Explain this then ;)

They get a +1 from this item. Can't see it here, but I can attest they do, as can anyone else with this item.


It's a Spell gem.

You can find seemingly odd exceptions or character screen bugs to almost any effect in the game - PoE is that complex.

Doesn't change the fact that Spell Damage from passives and gear doesn't do anything for your minions.

You Spell summons a Minion. The Spell doesn't do any damage. The Minion does damage.
Last edited by KG31459#1353 on Feb 23, 2014, 6:33:45 PM

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