Minion Instability question

Does the minion damage nodes in the passive tree affect minion instability?
IGN: ThisIsAReallyBadIdea
No. Minion instability will depend on the minion health. However you can get extra damage from fire damage passives, as minion instability deals damage as fire damage.
IGN: EnemaBojio
League: Standard
Guild: JoeyBestDog
All Boss Kills Video:
https://www.youtube.com/watch?v=OOioeoVLdsY
"
No. Minion instability will depend on the minion health. However you can get extra damage from fire damage passives, as minion instability deals damage as fire damage.


According to the wiki, the information you have provided is incorrect. Is there a developer quote you are sourcing this from?

This is a strange skill. Minions do not "cast" it and it is not an attack so what you are saying makes sense to me. It is simply a characteristic players add to a spell that the player casts. However, with that logic, increased spell damage, crit mods, and area of effect passives/gear should also improve the explosion.

I feel like there is something off with this skill anyhow. I'm noticing that even though my skeletons have health that is pretty close to my combined health and energy shield, they die in one or two hits whereas it takes a bit more for myself (and my resists are low). So I'm not sure if some form of innate defense has changed. Also, the threshold or chance to explode in closed beta seemed different than it is now. I have noticed that my minions do not spontaneously explode when entering levels anymore, so I think something changed there.
Last edited by bacchael#1865 on Jan 28, 2013, 9:13:35 AM
Animasolo is mistaken. MI is not affected by any passives in the skill tree. No elemental damage nodes will apply. You can however utilize spells like the curse flammability to increase the chances that MI will afflict the burning debuff on near by enemies. If you get MI, I would recommend using Flammability.

Edit: Regarding why your minions seem low Baccheal is because they do not have innate resists. You should consider running Purity and Discipline to further increase their survivability. Also MI seems to not trigger if 1 shot.
Last edited by oGsShadow#5368 on Jan 28, 2013, 10:31:48 AM
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oGsShadow wrote:
Animasolo is mistaken. MI is not affected by any passives in the skill tree. No elemental damage nodes will apply.


Again, I have to ask if there is a source you can point to as this contradicts what is stated in the wiki and by a developer in the following thread:

http://www.pathofexile.com/forum/view-thread/58107/page/1

It seems to me that a lot of people are posting assumptions as fact and causing quite a bit of confusion. It would be extremely handy to be able to search specifically for developer posts within the forum.
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bacchael wrote:
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oGsShadow wrote:
Animasolo is mistaken. MI is not affected by any passives in the skill tree. No elemental damage nodes will apply.


Again, I have to ask if there is a source you can point to as this contradicts what is stated in the wiki and by a developer in the following thread:

http://www.pathofexile.com/forum/view-thread/58107/page/1

It seems to me that a lot of people are posting assumptions as fact and causing quite a bit of confusion. It would be extremely handy to be able to search specifically for developer posts within the forum.


From how it reads:

MI will be increased by nodes that increase minion damage.
MI will not be increased by nodes that increase your fire damage.

Anything that applies to minions applies to MI, anything that applies to you does not, as MI is cast by the summoned unit and not by the Witch.

'No elemental damage nodes will apply' is correct though.
Ah, my mistake then. Ignore what I said earlier.
IGN: EnemaBojio
League: Standard
Guild: JoeyBestDog
All Boss Kills Video:
https://www.youtube.com/watch?v=OOioeoVLdsY
"
Rugz wrote:
"
bacchael wrote:
"
oGsShadow wrote:
Animasolo is mistaken. MI is not affected by any passives in the skill tree. No elemental damage nodes will apply.


Again, I have to ask if there is a source you can point to as this contradicts what is stated in the wiki and by a developer in the following thread:

http://www.pathofexile.com/forum/view-thread/58107/page/1

It seems to me that a lot of people are posting assumptions as fact and causing quite a bit of confusion. It would be extremely handy to be able to search specifically for developer posts within the forum.


From how it reads:

MI will be increased by nodes that increase minion damage.
MI will not be increased by nodes that increase your fire damage.

Anything that applies to minions applies to MI, anything that applies to you does not, as MI is cast by the summoned unit and not by the Witch.

'No elemental damage nodes will apply' is correct though.


To further reiterate, you can also curse enemies with Flammability for more damage, buff your minions via Auras for more damage, increase the damage via support stones that increase minion health/damage/etc., and lastly increase the damage via any bonuses passed to the minions via Necromantic Aegis.

All of this was stated by the developer in the aforementioned link that bacchael provided
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gtox11 wrote:

To further reiterate, you can also curse enemies with Flammability for more damage, buff your minions via Auras for more damage, increase the damage via support stones that increase minion health/damage/etc., and lastly increase the damage via any bonuses passed to the minions via Necromantic Aegis.

All of this was stated by the developer in the aforementioned link that bacchael provided


Are you sure Auras will help? They add fire/cold/light damage to attacks but I'm not sure if this is an attack (I know in the thread he states it's not a spell), but never specifically said anything about Auras (added damage gems may work different as they can add to spells or attacks, or whatever MI is).
Not an exhaustive list.

Curses:
Flammability
Elemental Weakness

Supports:
Fire Penetration
Increased Area of Effect
Concentrated Effect
Chance to Ignite
Minion Damage
Minion Life
Added Cold Damage
Added Lightning Damage
Added Chaos Damage
Elemental Proliferation
Increased Critical Damage
Increased Critical Strikes

Auras:
Wrath (if you have EB then it's not much extra cost)

Shield Mods with Necromantic Aegis:
Elemental Damage
Fire Damage
Maximum Life
Added ___ Damage

I've highlighted the stuff which I would consider adding to increase MI damage.
Brutus. Do you even sync?

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