Buff Duration passsive skill applies to burn?

Hey.
The small passive nodes "Buff Duration" Which increase the duration of buffs on you and debuffs on the enemy 10/15%, do they increase the burning durationa nd thus increase the damage dealt by burn?

If I burn for 10 sec and increase the duration by 30% that would result in 30% more burn damage?
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The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.


At one point, burning was 4/3 of your damage over 3 seconds, but now it's basically 20% of the base damage per second for four seconds - 3.2/4 of your damage over 4 seconds.

If you increase burn duration by a whole second, you'll add another 20% bonus damage essentially (though this will obviously be higher if you have burn damage increases).

A 30% increase in duration would equate to a 1.2 second increase.

I don't know if +debuff duration effects burn or not. I'd like Mark or Qarl to comment as I've never read whether it should or not anywhere before. If it does, you can potentially have really long burns.

Overall, I'd say burn duration is worthless. Yes, you can increase your damage significantly with it if you're already stacking burn damage, but it also takes more time. If you get a really strong burn build going, you'll be burning things more frequently than once every four seconds /or longer/.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 15, 2014, 9:52:14 AM
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anubite wrote:
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At one point...


Alright, thanks for your answer.

I've tried to test how long the burn lasts but I am just an amateur and don't really know how to go about it and I cba using sofware to record and time it etc.

I tried burning a friend in arena but he wouldn't see any duration on the burn debuff and the burn durations were very different from time to time, I think. Does it depend on my damage output or if I crit or not? Perhaps both.

I see what you're saying with it maybe being pointless. I'm not sure that burn duration would be pointless for my build though.

I am very much a novice when it comes to creating a build but I've wanted to use Shield Charge for some time and I figured I might go this way about it. I picked the Avatar of Fire passive node and my plan when playing the build is to charge from afar and bashing the enemy real hard and then prolifirate a burn to the other guys. Anyway this means I wouldn't really attack that often, if I manage to ignite a pack now without that horrible fire res then it pretty much is a guaranteed one shot, if I fail I would run and charge from afar again. Sometimes I lose patience though if I don't end up igniting and charge around like a maniac, that's when I usually end up almost dead lol.

This has been working very well to a certain extent but I do have several severe issues with the build, probably some of it is me not having optimal gear or perhaps some poor choice of talents or perhaps I'm just not high level enough.

Anyway I'm getting off topic I think, all I really want to know is in my initial question I think, I should probably post my build/issues with it in a more relevant forum section.

I too hope to hear from one of those two you mentioned, supposing they know the answer.

Thanks :)


Edit; my post looks like a quote, idk why, sorry.
Last edited by RotInPieces#4278 on Feb 15, 2014, 10:41:50 AM
Ignite is a Status Ailment, not a Buff or Debuff. Skill Effect Duration also does not apply.
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Vipermagi wrote:
Ignite is a Status Ailment, not a Buff or Debuff. Skill Effect Duration also does not apply.


Alright, I don't know how you know this or what differentiates the two, I will take your word for it though :)

Thanks, I'll use those points for smth else then!
Ah yeah, that makes sense. If freeze/chill/shock were considered "debuffs" they would be pretty broken with debuff duration increases.... It admit it's confusing because you DO get buff icons in the upper left hand corner, meaning it is a debuff - however status aliments are of their own class of effect, like charges.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
The top left is just a general status monitor, it's not specific to Buffs and Debuffs. Flask effects also pop up there but aren't Buffs, plus the aforementioned Charges. :) The icons are differentiated in border color, and maybe in style too (I always forget). Ignite should have a different border from 'actual' Debuffs.
Damnit, thanks for your help guys but turns out it didn't do me much good as I died just now. I was playing fairly reckless though :C

http://www.youtube.com/watch?v=gxcMC8hd1HY&feature=youtu.be
Ignite is a debuff, as are the other three elemental status ailments. These passives do not apply because they are specifically for debuffs that are part of a skill - hence their description - not for any arbitrary buff or debuff that happens as a secondary effect because of damage being dealt.
Thus they apply to things like curses, where the skill's effect includes a debuff, not to an ignite that happened because you got a crit while dealing fire damage - it's not part of the skill's effect.
It does apply to freeze from freeze mine, because that's the primary effect of the skill, not happening because of damage being dealt.
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Mark_GGG wrote:
Ignite is a debuff, as are the other three elemental status ailments. These passives do not apply because they are specifically for debuffs that are part of a skill - hence their description - not for any arbitrary buff or debuff that happens as a secondary effect because of damage being dealt.
Thus they apply to things like curses, where the skill's effect includes a debuff, not to an ignite that happened because you got a crit while dealing fire damage - it's not part of the skill's effect.
It does apply to freeze from freeze mine, because that's the primary effect of the skill, not happening because of damage being dealt.


Doesn't Freeze Mine now do damage, and freezes only due to that damage?

With that in mind, does this bonus still apply to its freezes? And if so, shouldn't Cold Snap get a this bonus to apply as well as it has some freezing bonuses as part of its specific effects?

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