Buff Duration passsive skill applies to burn?
Hey.
The small passive nodes "Buff Duration" Which increase the duration of buffs on you and debuffs on the enemy 10/15%, do they increase the burning durationa nd thus increase the damage dealt by burn? If I burn for 10 sec and increase the duration by 30% that would result in 30% more burn damage? This thread has been automatically archived. Replies are disabled.
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" At one point, burning was 4/3 of your damage over 3 seconds, but now it's basically 20% of the base damage per second for four seconds - 3.2/4 of your damage over 4 seconds. If you increase burn duration by a whole second, you'll add another 20% bonus damage essentially (though this will obviously be higher if you have burn damage increases). A 30% increase in duration would equate to a 1.2 second increase. I don't know if +debuff duration effects burn or not. I'd like Mark or Qarl to comment as I've never read whether it should or not anywhere before. If it does, you can potentially have really long burns. Overall, I'd say burn duration is worthless. Yes, you can increase your damage significantly with it if you're already stacking burn damage, but it also takes more time. If you get a really strong burn build going, you'll be burning things more frequently than once every four seconds /or longer/. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Feb 15, 2014, 9:52:14 AM
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" Last edited by RotInPieces#4278 on Feb 15, 2014, 10:41:50 AM
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Ignite is a Status Ailment, not a Buff or Debuff. Skill Effect Duration also does not apply.
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" Alright, I don't know how you know this or what differentiates the two, I will take your word for it though :) Thanks, I'll use those points for smth else then! |
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Ah yeah, that makes sense. If freeze/chill/shock were considered "debuffs" they would be pretty broken with debuff duration increases.... It admit it's confusing because you DO get buff icons in the upper left hand corner, meaning it is a debuff - however status aliments are of their own class of effect, like charges.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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The top left is just a general status monitor, it's not specific to Buffs and Debuffs. Flask effects also pop up there but aren't Buffs, plus the aforementioned Charges. :) The icons are differentiated in border color, and maybe in style too (I always forget). Ignite should have a different border from 'actual' Debuffs.
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Damnit, thanks for your help guys but turns out it didn't do me much good as I died just now. I was playing fairly reckless though :C
http://www.youtube.com/watch?v=gxcMC8hd1HY&feature=youtu.be |
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Ignite is a debuff, as are the other three elemental status ailments. These passives do not apply because they are specifically for debuffs that are part of a skill - hence their description - not for any arbitrary buff or debuff that happens as a secondary effect because of damage being dealt.
Thus they apply to things like curses, where the skill's effect includes a debuff, not to an ignite that happened because you got a crit while dealing fire damage - it's not part of the skill's effect. It does apply to freeze from freeze mine, because that's the primary effect of the skill, not happening because of damage being dealt. | |
" Doesn't Freeze Mine now do damage, and freezes only due to that damage? With that in mind, does this bonus still apply to its freezes? And if so, shouldn't Cold Snap get a this bonus to apply as well as it has some freezing bonuses as part of its specific effects? |
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