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RogueMage wrote:
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symban wrote:
There is a reason why Aegis is considered one of the best items; because it saves you in most desynch dangers.
While I've never played LoL, I have to say LOL at BiS-obsessed QQing over desync. If you just can't seem to kite like my squishy little 2K/850 HP/ES Witch waltzed around Merciless Kole and Perpetus, maybe that devilish desync has something to do with your brilliant insight on combining Multistrike with Cyclone:
http://www.pathofexile.com/forum/view-thread/776307
Don't get me wrong, I'm not saying desync isn't a real hazard, but even with Cyclone, you can learn to drive safely once you figure out how not to mash that Multistrike pedal to the floor. However, I'm glad you found a big bad Aegis you can suck ES out of, as it appears that nothing less can keep you safe.
I have played enough glass cannons and died enough times to kole (on the screen I was behind him, on the server I was infront of him) to know that what Symban is saying is completely correct
If you play an exile based on movement, dodging and lower defenses, desync screws you really hard
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Posted bydeteego#6606on Feb 11, 2014, 8:40:15 PM
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deteego wrote:
I have played enough glass cannons and died enough times to kole (on the screen I was behind him, on the server I was infront of him) to know that what Symban is saying is completely correct
If you play an exile based on movement, dodging and lower defenses, desync screws you really hard
Well yes, dodging isn't enough, you need effective crowd control and HP recovery as well. It's risky to run past Kole, or any lethal foe, because the server may not extrapolate your path the same way your client does. Much safer to fall back to a previous vantage point, where the terrain has been mapped out already, and there are no discrepancies between client and server. I'm not saying it's all fine and dandy - there's always a potential to desync - but it's not completely random and unpredictable, and you can learn how to guard against it.
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Posted byRogueMage#7621on Feb 11, 2014, 9:26:05 PM
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RogueMage wrote:
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symban wrote:
There is a reason why Aegis is considered one of the best items; because it saves you in most desynch dangers.
While I've never played LoL, I have to say LOL at BiS-obsessed QQing over desync. If you just can't seem to kite like my squishy little 2K/850 HP/ES Witch waltzed around Merciless Kole and Perpetus, maybe that devilish desync has something to do with your brilliant insight on combining Multistrike with Cyclone:
http://www.pathofexile.com/forum/view-thread/776307
Don't get me wrong, I'm not saying desync isn't a real hazard, but even with Cyclone, you can learn to drive safely once you figure out how not to mash that Multistrike pedal to the floor. However, I'm glad you found a big bad Aegis you can suck ES out of, as it appears that nothing less can keep you safe.
It's OK. You don't have to admit to the possibility of being wrong. All that condescension and ad hominem did for you.
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Posted byTaganov#3778on Feb 11, 2014, 9:28:50 PM
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RogueMage wrote:
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deteego wrote:
I have played enough glass cannons and died enough times to kole (on the screen I was behind him, on the server I was infront of him) to know that what Symban is saying is completely correct
If you play an exile based on movement, dodging and lower defenses, desync screws you really hard
Well yes, dodging isn't enough, you need effective crowd control and HP recovery as well. It's risky to run past Kole, or any lethal foe, because the server may not extrapolate your path the same way your client does. Much safer to fall back to a previous vantage point, where the terrain has been mapped out already, and there are no discrepancies between client and server. I'm not saying it's all fine and dandy - there's always a potential to desync - but it's not completely random and unpredictable, and you can learn how to guard against it.
How and what type of desync will occur is completely random and unpredictable. You may know when (and that when is really rough) you desync due to running around and dodging stuff (which you will be doing constantly if you are playing a character with such a playstyle), but its impossible to tell what type of desync it is.
In that case with Kole I was describing, I could have theoretically been in perfect sync, or I could have been desynced, but instead of being 180 degrees off I was 90 degrees off (in which case I many have survived)
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Posted bydeteego#6606on Feb 11, 2014, 10:33:38 PM
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RogueMage wrote:
While I've never played LoL, I have to say LOL at BiS-obsessed QQing over desync.
OP sets a standard for the level of control he expects.
As someone who has experience in the standard he sets, I tell him he wont find it here.
You come and say "I have no idea about the topic, but without knowing anything I still disagree with you. Whatever that level of control he is talking about, it can be done in PoE."
Fanboyism at its peak ..
Last edited by symban#2593 on Feb 12, 2014, 2:47:11 AM
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Posted bysymban#2593on Feb 12, 2014, 2:40:14 AM
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*double post awesomeness*
Last edited by symban#2593 on Feb 12, 2014, 2:40:54 AM
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Posted bysymban#2593on Feb 12, 2014, 2:40:21 AM
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Races have nothing to do with skill, there are templates to follow for success and you need good hardware for loading times, and good luck for item drops/monster modifiers and win the lottery of Brutus desynch.
Keep telling yourself that. I'm sure it's the loading time that separates racers who get level 35 in the signature race from the majority that can barely pass level 20. You realize top racers take 0 HP nodes and are glass cannons that die in a few hits usually, right?
Lottery of Brutus desync?.. Brutus never kills a decent racer unless he's modified.
The reason this is all off topic is because the OP specifically said this: "Sometimes it wouldn't register as an attack and move me toward the enemies, all in all a very frustrating experience. Should I not expect that level of control in this game". He is talking about using his skill, you're going off at a completely wrong tangent. Instead of addressing his issue and helping him, you're ranting about something that doesn't affect skill use.
Last edited by kasub#2910 on Feb 12, 2014, 3:38:04 AM
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Posted bykasub#2910on Feb 12, 2014, 3:20:08 AM
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