Lava Lash ~§*.3%increase*§~ With Pillar of Caged God

I have a pillar of the caged god build. I have attached added fire dmg into all 3 skills that I use. I thought lava lash would be unimpressive, as always, but at least worth the point.

I believe the fire dmg scaling is based (bugged) off of the base dps of the staff for some odd reason. Because on my heavy strike, for example, he has ~1800~3000 fire dmg per swing. When I allocate the passive, it goes up to like 1810~3013 or something silly like that.

There is quite obviously something wrong here.


*note for bug testers: feel free to log on to my account, and use "ThyRabidGod". He's all geared up and ready to rock, all you have to do is allocate the lava lash passive and see for yourself.



PS: I may just be 'missing something' at why this shouldn't work, but it seems like a bug, so I have done my duty and reported it.

Last edited by RabidMonk#6216 on Feb 7, 2014, 3:29:21 PM
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Last edited by RabidMonk#6216 on Feb 6, 2014, 3:37:59 PM
bump with GGG luv

"
RabidMonk wrote:
I have a pillar of the caged god build. I have attached added fire dmg into all 3 skills that I use. I thought lava lash would be unimpressive, as always, but at least worth the point.

I believe the fire dmg scaling is based (bugged) off of the base dps of the staff for some odd reason. Because on my heavy strike, for example, he has ~1800~3000 fire dmg per swing. When I allocate the passive, it goes up to like 1810~3013 or something silly like that.

There is quite obviously something wrong here.


*note for bug testers: feel free to log on to my account, and use "ThyRabidGod". He's all geared up and ready to rock, all you have to do is allocate the lava lash passive and see for yourself.



PS: I may just be 'missing something' at why this shouldn't work, but it seems like a bug, so I have done my duty and reported it.


Your IGN seems familier.XD

I have tried lavalash/icebite with PotCG too. Both these nodes work additively with all your other increased #% physical dmg nodes as added fire/ hatred is based off of your original phys dmg. Therefore, its not calculated separately from your physical as that would make it a more multiplier.

Example:
>100 Phys Base Dmg.
>Hatred with 20% of Physical Dmg added as cold.
>50% Increased Physical Damage from tree.
>Ice Bite (30% Increased Cold Dmg with Weapons.

100 * 150% = 150 phy dmg after 50% Increased Physical Damage from tree.


Important Part:
50% + 30% = 80% (Add all increased % modifiers together)
180% of 100 = 180 dmg (This is used to calculate dmg added for hatred)
180 * 20%(Hatred) = 36(Cold Damage from Hatred with Ice Bite)

Final Dmg = 150 physical + 36 cold.

What you might be thinking:
100 * 150% = 150 phy dmg after 50% Increased Physical Damage from tree.

150 * 20%(Hatred) = 30 Cold Dmg

30 * 130%(IceBite) = 39 Final Cold damage (Hatred + Ice Bite)

EDIT : ESPECIALLY WITH POTCG, Since the dmg core is made up of LOTS of %Increased Damage modifiers(Going into the 1000%+ if you do it right), the 30%increased is minuscule. Akin to grabbing 2 +10 strength nodes.










Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
Last edited by DeathzStalkerz#2474 on Feb 6, 2014, 9:02:45 PM
***^^^Thanks for the input deathstalkz, but without getting into a pissing match over it, following your logic is hard, to put it nicely. Regardless, all of it is besides the point (again, I would not enjoy a discussion on this on this forum, PM me if you must)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDIT: The passive reads: "30% increased Fire Damage with Weapons".
Since I do 1800~3000 fire damage, with no other modifiers to fire/elemental damage, this node should add 30% dmg based on the 1800~3000. Then, since it is an 'increased' modifier, if I were to get more fire damage nodes or weapon elemental dmg nodes/items/etc, they would become additive with the 30% lava lash passive.



The argument that the damage is calculated off of my base damage instead of my final damage is null and void, and is quite obviously a bug.


I understand the coding behind making this work may have some adverse effects on scaling elsewhere, and will not be easy to implement. Before pillar of god, the only like example of this scaling would be with facebreaker, but facebreaker cannot use lava lash because of the 'with weapons' stat on lava lash.


I do not need the extra damage from lava lash, as I already do plenty of dps. But since it is obviously not working 'properly', it is my duty to report this bug. Again: I realize that the code behind this may be tricky, but I would appreciate some acknowledgement from GGG to confirm it as a known issue (or at least known now :)

Last edited by RabidMonk#6216 on Feb 7, 2014, 1:21:19 AM
Increased Physical Damage: 2000%

More Physical Damage: 45%

Added Fire Damage: 35%

Lava Lash: 30%

PotCG Weapon Base DPS: 32

What you are thinking:
32 * 2100% = 672 (Physical DPS after Increased Physical Damage Bonus)

672 * 145% = 974.4 (Physical DPS after More Multiplier)

974.4 * 30% = 292.32 (Added Fire Damage from Physical Damage)

292.32 * 130% = 380.016 (Added Fire Damage with Lava Lash)

Final Fire Dmg = 380.16 (WRONG)

What it actually is:
32 * 2100% = 672 (Physical DPS after Increased Physical Damage Bonus)

672 * 145% = 974.4 (Physical DPS after More Multiplier)

32 * ((2100%+30%)*145%) * 30% = 296.496

Lava Lash Adds with Increased Physical Damage(2100%+30%) which is then multiplied by 145% More multiplier since Added fire is both affected by Physical and Fire damage modifiers.
Once everything is calculated with the PotCG weapon dmg, 30% of it is then added which is used for the Added Fire damage gem support effect.

Final Fire Dmg = 296.496 (Correct)



TL:DR
So in conclusion:
292.32 (Original Added Fire with no %Fire Nodes)

With Lava Lash:
What you think it should be:
First Case (380.16 Final Fire Damage)(WRONG)

What it actually is:
Second Case (296.496 Final Fire Damage)(CORRECT)

Hope you see the similarity from this example and clear your doubts.


Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656
Last edited by DeathzStalkerz#2474 on Feb 7, 2014, 4:47:36 AM
"Since I do 1800~3000 fire damage, with no other modifiers to fire/elemental damage[...]"
And where do you get that Fire Damage from? Physical Damage, which has a ton of Increased Damage applied to it already. Damage Based On (Added Fire damage support) and Conversion happen before Damage multipliers are applied. The Fire damage from AFD then gains multipliers from both Melee/Physical/Staff and Weapon/Elemental/Fire Damage - and they're all additive.
Thank you, the math was a bit easier to follow on that last bit.

But again, I understand that the damage is being added 'right' because of how the system works currently. You can show the math on HOW it works all day, but it still remains broken, as the passive reads.

EDIT: And maybe GGG will want to look on how all three of these passives apply in the future. Again, as these passives read: "30% increased xxx damage with weapons" should simply apply more damage than they do. Since everything else in the game has been buffed, maybe its time for these three nodes to be looked at?

That's all I'm pointing out.


*before I get yet another half a page of people putting random math in, I understand HOW its CURRENTLY working. My argument is that this needs to be looked into.

Last edited by RabidMonk#6216 on Feb 7, 2014, 12:27:24 PM
Ingame dps display has always been off. Nothing new here.
"
DirkAustin wrote:
Ingame dps display has always been off. Nothing new here.

DPS, yes. Damage per hit, no.

---------------
Lava Lash/Ice Bite/Arcing Blows are good if you have a lot of flat Elemental Damage without thousands of Increased Damage on it already. Anger and Wrath, actual flat Elemental Damage from gear and your weapon, and Added Cold/Lightning scale decent enough with these passives. With your specific build, they're kinda bad, yes, but that doesn't mean they have to be buffed.
(disclaimer: it also doesn't mean they're fine - just that your build is clearly not one to balance them against)

Of note: all Weapon Elemental Damage works this way. Picking up Catalyze will have a similarly awful effect. I find it curious that it's really only with these three passives that people find issues.
Last edited by Vipermagi#0984 on Feb 7, 2014, 1:14:29 PM

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