Physical Damage Calculation
|
Hi!
I'm wondering in what order and with what weight the damage multipliers go into the equasion to calculate damage per hit. Let's take as an example: Weapon base damage = x Weapon affix with flat damage = y Ring with flat damage affix = z Weapon affix increased % damage = A Passive Skill with increased% damage = B Gem Multistrike: less damage = C, Gem Multistrike: increased % damage = D Gem Melee damage: more % melee damage = E Gear, iE Rustic Sash: increased % damage = F Question 1: How is "flat damage" calculated? Is it simple x+y+z? Or is the ring out of the calculation because its not on the weapon? Like ((x+y)*whatever + z)*whatever Question 2: C and E, are those equal? (1-C+E) or (1-C)*(1+E)? Question 2a) I'm right taking "less" and "more" as twins, right? "Less" in multistrike would not be a drawback if it had to run up against something like +500% increased from tree and gear... ;) Question 3: "Increased", does it matter where I got it from? Are A, B, D and F equal? Or is A different from the rest because it's local on the weapon? Is B different from C and F? --- So is this "most intuitive approach" correct? Physical damage per Hit = (x+y+z) * (1+A+B+D+F) * (1-C+E) Or is it, because A is on the weapon Physical damage per Hit = (x+y+z) * (1+A) * (1+B+D+F) * (1-C+E) Or is it, because z is not on the weapon Physical damage per Hit = ((x+y)*(1+A)+z) * (1+B+D+F) * (1-C+E) Or is it something completly different, because of (Question 3) the increased sources are not equal? --- I understand that "more is more" (the higher increase I get, the better my DpS will be), but for minmaxing gear, gems and skilltree it would be interesting to see which variable is stronger than others... 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Feb 6, 2014, 11:23:41 AM
|
|
|
[ [(x+y)*(1+A)] + z ] * ( 1+B+D+F ) * ( 1+C ) * (1+E)
---weapon------flat phy---increased-----more-----less--- Notes: “A” is local phy dmg modifier therefore not applied on a global scale “increased/decreased dmg” applies on the base phy and is stacks additively “more/less dmg” applies multiplicatively on the overall dmg [edit: as below] "notation" 30% more is 0.3 in above terminology Erenor / Kaenro / Xharos / Darksidious / Apoorman / Tarparina To see whether I'm currently online: poestatistics.com/users/erenor Last edited by Erenor#6498 on Feb 6, 2014, 11:40:31 AM
|
|
|
Base Damage = (x+y)*(1+A)+z
End damage = Base Damage * (1+B+D+F)*(1+C)*(1+E) Less and More are multiplicative, not additive, unless they're from the same source (IE the shock status effect gives 30% more damage taken per stack, but these are not multiplicative with themselves). Last edited by KG31459#1353 on Feb 6, 2014, 11:49:53 AM
|
|
|
This last problem can be easily tested.
If LESS and MORE stacks additively, then melee physical damage gem more than makes up for the loss. 1-36% + 48% > 1 (48% being Lvl 19 melee phys damage gem) So if I link the 2 gems to whatever attack, the physical damage per hit goes up. If it is multiplicative, then you would need more damage than the gem can provide: 1<(1-0,36)(1+x) => x has to be higher than 56,25% to increase damage. So damage per hit goes down. Have to start PoE to test I guess. (how much does lvl20 q20 melee phys damage give?) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Feb 6, 2014, 11:48:16 AM
|
|
" ^ Last edited by KG31459#1353 on Feb 6, 2014, 11:49:44 AM
|
|
|
Ok ok, I believe you... ^^
Last question: Strength gives just increased damage like any passive node from the tree? 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
|
|
|
5str = 1% increased physical dmg
it's physical dmg =) but it fit's into the increased category Erenor / Kaenro / Xharos / Darksidious / Apoorman / Tarparina
To see whether I'm currently online: poestatistics.com/users/erenor |
|
|
Strength gives an "increased" damage mod (additive with other "increased" modifiers) that applies to melee physical damage. Same as some of the nodes around the scion, marauder, duelist, and templar starts.
|
|
|
That's what I meant, yes, I was only to lazy to write the full "increased melee physical damage %".
Thx! 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Feb 6, 2014, 12:15:24 PM
|
|
""Less" and "More" modifiers are always multiplicative, regardless of source. Shock gives increased damage taken, not more damage taken, which is why it stacks additively. The damage of your weapon is calculated separately before being added to you. Your weapon's base physical damage and it's added physical damage will be affected by its local increased physical damage modifiers & quality to find what the actual damage of the weapon is (shown in blue on the item). That value is what you get as base damage for equipping the weapon - this base damage is then added to by your added damage (from rings, etc), and modified by all your relevant damage modifiers, with all increased/reduced being additive with each other and all more/less being multiplicative. |



























