Unique Item Ideas - If given the opportunity

Hello fellow Path of Exile players! Be you people who have taken a long break from the game but still dwelling in the forums, or an active member, I have created this thread with the hopes of others being able to bounce ideas off one another if given the opportunity to make a Unique item.

This type of thread may or may not have been made before, so I appologize if it has been done. This thread is not soley for myself, and I would actually encourage others to post their ideas as well.

RULE #1. Do not make an item simply for the idea of topping a previous unique that may often be considered "bad". Throw out ideas of something for players to really mess around with, be it for fun or for a more intricate playstyle.

RULE #2. Do not 'bash' other peoples ideas. Critisism can be helpful, but outright denying anothers idea without a well thoughtout reasoning in a formal or kind/sincere manner is not warrented.

RULE #3. Have fun! Not all items are ment to be "end game uniques", and some items often will provide a quirky gameplay.

Beyond that! Let the ideas begin!


Tarnished Soul Blood Raiment
level 65
Evasion 622-684 Energy Shield 150-165
100-120% increased evasion and energy shield.
40-60% reduced experience lost on death.
Gems in this item are Supported by level 20 Cast on Death.
Gems in this item are supported by level 30 Increased Area of Effect.
Blood Magic
"In time, all things wither and die,
None, however, will end as glorious as I."
Last bumped on Sep 25, 2018, 3:17:39 PM
This thread has been automatically archived. Replies are disabled.
[Sorrow Perpetuator Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Cold Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Freeze Enemies on Hit w/ Cold Damage
35% Increased Freeze and Chill Duration on Enemies

I shall crystalize their tears, so that all of Wraeclast may know of their sorrows.
~Exile

[Sorrow Cleanser Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Fire Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Ignite Enemies on Hit w/ Fire Damage
35% Increased Burn Duration on Enemies

I shall ignite their tears, so that their sorrows may be cleansed in hellfire.
~Exile

[Sorrow Spasms Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Lightning Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Shock Enemies on Hit w/ Lightning Damage
35% Increased Shock Duration on Enemies

I shall electrify their tears; their sorrows will be expelled through violent bodily convulsions.
~Exile
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Some of my ideas for staves, I made in the past. Heh

"
quicksilver31189 wrote:
Some Staff ideas.

Bramblemist's Spineguard (Shield Staff)
Spoiler
Serpentine Staff
Req. Lvl 49
(104–117) - (216-243) Physical Damage
6.5% Weapon Crit Chance
1.21 - 1.28 APS
80-100 Energy Shield
18% Chance to Block
100-125% Increased Physical Damage
This Weapon is treated like a Shield.
10-16% Increased Attack Speed
10% More Movement Speed
10-15% less Armor

Tanky Staff, that if possible can enable the use of Tempest shield while wielding a staff


Staff of Elemental Chaos (Elemental Hit staff)
Spoiler
Lathi
Req. Lvl 60
6.68% Weapon Crit Chance
1.44-1.5 APS
40-400 Lightning Damage
180-360 Fire Damage
150-320 Cold Damage
Each hit deals only one type of random Elemental Damage.
Elemental Equilibrium
15-20% Increased Attack Speed
Deal No Physical Damage or Chaos Damage
*-50% Less Elemental Resistance


*- Means items and passives will grant half of whatever is listed like 44% lightning resists will be 22% instead, does not lower your resist cap just the effectiveness of resist stacking.

This item functions like Elemental hit in a way, yet it will only do one particular element that was randomized, say if you hit with fire, you only deal fire damage from all your gear and this item. If you dealt lighting damage, it will only deal lightning damage. etc etc.


Hope you enjoy these!
Last edited by quicksilver31189#7448 on Feb 5, 2014, 11:46:26 AM
"
Perfect_Black wrote:
[Sorrow Perpetuator Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Cold Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Freeze Enemies on Hit w/ Cold Damage
35% Increased Freeze and Chill Duration on Enemies

I shall crystalize their tears, so that all of Wraeclast may know of their sorrows.
~Exile

[Sorrow Cleanser Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Fire Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Ignite Enemies on Hit w/ Fire Damage
35% Increased Burn Duration on Enemies

I shall ignite their tears, so that their sorrows may be cleansed in hellfire.
~Exile

[Sorrow Spasms Spine Bow]
Spoiler
Adds 1 - 31 Physical Damage
Adds 34 - 149 Lightning Damage
(13 - 37)% Increased Critical Strike Chance
( 9 - 16)% Increased Attack Speed
25% Chance to Shock Enemies on Hit w/ Lightning Damage
35% Increased Shock Duration on Enemies

I shall electrify their tears; their sorrows will be expelled through violent bodily convulsions.
~Exile


I do like the idea of each bow emphasizing their elements, although the damages could probably be a little bit more in line with their corrosponding ones (lightning damage often is very irriatic, having ranges often from 1 to a high amount, Ice damage tends to be a bit lower, but is offset by the fact that freeze can allow consecutive hits without worries. Fire damage seems to often be a bit higher on the base amounts, ect.). That said, those base percentages could get pretty NASTY for triggering the effects! The general damage isn't too high though compared to some other bows, so it could be balanced.

"
quicksilver31189 wrote:
Some of my ideas for staves, I made in the past. Heh

"
quicksilver31189 wrote:
Some Staff ideas.

Bramblemist's Spineguard (Shield Staff)
Spoiler
Serpentine Staff
Req. Lvl 49
(104–117) - (216-243) Physical Damage
6.5% Weapon Crit Chance
1.21 - 1.28 APS
80-100 Energy Shield
18% Chance to Block
100-125% Increased Physical Damage
This Weapon is treated like a Shield.
10-16% Increased Attack Speed
10% More Movement Speed
10-15% less Armor

Tanky Staff, that if possible can enable the use of Tempest shield while wielding a staff


Staff of Elemental Chaos (Elemental Hit staff)
Spoiler
Lathi
Req. Lvl 60
6.68% Weapon Crit Chance
1.44-1.5 APS
40-400 Lightning Damage
180-360 Fire Damage
150-320 Cold Damage
Each hit deals only one type of random Elemental Damage.
Elemental Equilibrium
15-20% Increased Attack Speed
Deal No Physical Damage or Chaos Damage
*-50% Less Elemental Resistance


*- Means items and passives will grant half of whatever is listed like 44% lightning resists will be 22% instead, does not lower your resist cap just the effectiveness of resist stacking.

This item functions like Elemental hit in a way, yet it will only do one particular element that was randomized, say if you hit with fire, you only deal fire damage from all your gear and this item. If you dealt lighting damage, it will only deal lightning damage. etc etc.


Hope you enjoy these!


I always felt as though Staffs had the potential for block builds, but without tempest shield there isn't many options for "retaliation" damage other than the anvil. While a really nice idea, I do sympathize with GGG on not being able to impliment it, as it would require creating different animations for when casting tempest shield, the positioning of the effect, altering the particles if needed, and doing this for each character model. Even though characters are very similar to one another, animations still have to be created for each individual usually.

Staff of Elemental Damage though... THAT can be a fun thing to play around with. "Do I take my chances and actually hit with the staff, or do I use the staff for equilibrium mostly so I dont have to branch out on the passive tree to get it? While the numbers are pretty high, most melee skills derive based on physical damage, and theres still the off chance that you do 2 of the same element in a row. I like it!
I'm always confused by these threads. Its one thing to suggest that there should be an item to fill a need but it seems like people are just trying to circumvent the whole supporter unique creation perk. No offense to creativity but I don't see these as actual suggestions.
Rule1 sucks and is not in the mind of the makers, progression is an constant and includes progressing in items.
Rule2 sucks because of velvet gloves and internetz
Rule3 sucks because you posted a lvl65item while preaching something else

Harlequin mask
+1k Evasion
+1k Energyshield
+50% Lightradius
65% Life reserved
Cannot be equipped with CI
https://www.youtube.com/watch?v=drDs-Y5DNH8


ES buffs may be lower and Mana reserved may be higher. PS wouldn't be persistent, but duration and cooldown recovery should scale with your Mana Pool and Mana Regen or at least with 10% (the reserved amount) of it.
Last edited by grijnskat#6138 on Feb 6, 2014, 4:52:03 AM
i am more of the idea that uniques should either be low tier with a unique feature or high tier with some heavy strong and weak points.

lv 10 boots:
every 10 movment speed gain 1% avoid
every 10 movment speed gain 10% elemental dmg


lv 10 gloves:
800% increased critical strike chance for melee attacks
on crit reduce critical strike chance by 1000% for 7 secs
cant use movment skills (flicker, leap slam, lighting warp)

lv 10 amulet:
armor now olso reduce elemental dmg but with a 80% effectivness
armor now olso reduce chaos dmg but with a 50% effectivness
all resistances cap at 0

lv 10 armor:
every 100 point to str gain 1 to max fire ress
every 100 point to dex gain 1 to max lighting ress
every 100 point to int gain 1 to max cold ress
every 10 point to str gain 5% to fire dmg
every 10 point to dex gain 5% to lighting dmg
every 10 point to int gain 5% to cold dmg
global armor, eva, block and avoid become 0

lv 6x 1 hand weapon:
increased weapon elemental dmg by 80-100%

numbers may need some changes but more or less that is the uniques i would like to see more.











self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

A ring that makes you gain a frenzy charge instead of gaining an endurance charge.

Now you can make volls devo mjolner discharge flicker strike build.
Last edited by DropDeadPro#1822 on Sep 9, 2015, 10:29:32 PM
Hi

I want a unique ring that allows unarmed to critical.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)

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