Duelist 1H Rapier, Sheild. (Cleave, Double Strike, lightning strike, Shield Charge) NO Blood Magic!

This is what ive been planning for a sword / rapier, shield build.
It requires no respecs and pretty safe and fun class to play.
I've recently been playing in a 4 way melee party, and has been an easy stroll through.

Skills Required :

"skills" "support"

Double Strike -> Melee Physical Damage, Faster Attacks, Increased Crit Damage, Added Fire Damage
Cleave -> Melee Physical Damage, Faster Attacks, Increase Crit Damage, Life Leach
Lightning Strike -> Weapon Elemental Damage, Faster Attacks, LMP / GMP
Sheild Charge -> Melee Physical Damage, Increased Crit Damage, Added Fire Damage
Aura's -> Haste, Hatred, Anger, Wrath, Vitality "All Connected to Reduced Mana" Seperate Items is ok
Curse -> Critical Weakness.
Passive Tree Selection :

Level's 1-30

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQABLEFLRRSG_ol30d-TGBT31jbYEtlTWqTbml07XrvhNmE75krm4OkGavFrK--p8APxLjKkMzb0k3V7dX4


Level's 31-61

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecEsQUtBjkUIBRSGJEaVRv6HSYhYCXfLOk0NTWGNug4ljqzQKBHfkp9TGBQR1PfWNtgS2EhZKNlTWegapNsjW5pdO1674TZhO-HdpAKmSubg52qpBmnMKvFrK-3F7nNvqfAD8EHxLjKkMzb0k3V7dX4137dDfe-_MU=


Level's 62-80

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecB_wMABLEFLQY5BqILqhDwFCAUUhRxF9wYkRpVG8gb-h0mIWAl3yzpNDU0ODWGNug4ljpxOrNAoEZpR35KfUxgUEdT31ivWNtdAF4TYEthIWSjZU1noGqTbI1uaXTteu9-moTZhO-HdpAKmSubg52qpBmnMKvFrK-vorcXuc2-p8APwQfEuMqQzNvSTdXt1fjXft0N5cXvTvVG9777_PzF


Final Push "Long Time No Lifers"

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecB_wMABLEFLQY5BqIG7guqDQIQ8BQgFFIUcRUgF9wYkRpVG6obyBv6HSYhYCXfKLUs6TIJNDU0ODWGNug4ljpxOrNAoEWWRmlHfkp9S0lMYFBHU99VqVivWNtdAF4TYEtgiGEhYVJjF2SjZU1noGqTbI1tSm5pdO108XrvfpqBOoTZhO-HKYd2iO2QCpLNkvOXcJe0mSubg52qnrmkGacwq8WsR6yvrLqvorcXuc2-p8APwBnBB8S4ypDM29JN1FLV7dX4137dDeKA5cXvTvVG9777_PzF


Left 3 Spots open for bandit quest

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Leveling Order

"1-30" - heading for the 4 life Nodes Right below the Beginning first is a must for survival. Grabing Agility "30 dex" Will Allow you to use Rapiers, Which are more fast than Regular swords. Then Grab the 3 one hand damage group with "Water Dancing" and "Shield Mastery", Then go straight for Golems Blood, and 30% increase armour last.

"31-61" - Head to the right until you grab the mana node right after "Mana Flows". Back to the left, Grab everything new on the left, but grab "Bloodless" first then "Blood Drinker". Now "Cruel Blade" One Handed Damage Section at the bottom. Then all the rest on the right, after mana flows.

"62-80" - Grab Legendary Swordsman to the left of Bloodless on the left first, Then "Cruel Blade" the the right of bloddless. Then Savant. Last "Deft Blade" and all its group.

Final Pushes are debatable, Even though i dont have iron reflexes, i think that grabbing evasionrating with armour at higher levels, might be more op than people think rather than just going one or the other.
Leave Some Comments (:
Video Soon!
Last edited by austinprez#0054 on Jan 27, 2013, 2:10:11 PM
Looks nice, i'll have to try it. I like that you didn't use Blood Magic, too risky.
Thanks :>
I noticed that you don't have any passive points into any increased crit chance or crit damage really. I understand that Crit Weakness curse will add a decent amount, but I'm wondering if it's worth investing in considering how they sort of recently nerfed crit. I was also wondering what your % chance to hit is at higher levels. I made up a build sort of based around resolute technique. I did get blood magic, but I assume you can work around that if you have mana leech gear. My spec seems to be much more survival based and has significantly less damage nodes that your spec, but I wanted to hear your opinion. Also, I would probably wind up using an axe or claw (obv can't cleave with a claw but if LS is good enough for AOE, it might be better).

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSvKkASxTGDM24TZWNtT35uDhO907WEhEuGi6qyv705AoAUtIWB08Z65LIVaGrZBapPAD1uv3Q06s5AK_MVnoId2Sn0otWCIYVIyCVYEhmA6UjbohykB56cw976ezdIhVw2Rzrvt2WEZLift892sqnKpfNlqHqgY8i-53e8O-6qgtHA-8wYwGeeu5FEx-yr2IQJ7jLcXOJZOKlWpl7SsuuHa37_nUlRJXz_2SIzPUFBYY8bYPfx8uCkuFCBQR10Av9VEnrBz7Lbx9FO7Jd8b-qQZ
Last edited by CrazyCarl14031#1947 on Jan 27, 2013, 12:52:48 PM
@crazycarl I see you went towards the maurader to grab more life regen, to be able to sustain blood magic, to me, its not worth getting blood magic. I'd rather stay around the duelist area, grab less life regen, be able to sustain my mana, and there fore having more nodes to use on sword / 1H damage. Alos the crit question (: because i've grabbed alot of 1H physical damage and sword damage. my base attacks will be more high, and i wouldnt have to rely on crit damage only! Also Because my base damage is higher, when i do crit, it will most likely be alot, based of my base physical damage. Also you wouldn't even crit because you have resolute technique.
obviously bad
@crazycarl Lightning Strike is pretty good AOE Espically for daggers, you can spam really fast.
@briztevan Obviously Bowlcut
"
austinprez wrote:
@briztevan Obviously Bowlcut


NICE BOWLCUT BUILD
"
austinprez wrote:
@crazycarl I see you went towards the maurader to grab more life regen, to be able to sustain blood magic, to me, its not worth getting blood magic. I'd rather stay around the duelist area, grab less life regen, be able to sustain my mana, and there fore having more nodes to use on sword / 1H damage. Alos the crit question (: because i've grabbed alot of 1H physical damage and sword damage. my base attacks will be more high, and i wouldnt have to rely on crit damage only! Also Because my base damage is higher, when i do crit, it will most likely be alot, based of my base physical damage. Also you wouldn't even crit because you have resolute technique.


I understand that I wouldn't crit because of resolute technique, I'm wondering if it's worthwhile to spec into that and just ignore crit all together as well as being able to ignore accuracy. This frees up a lot of points for more defensive nodes. This is why I was wondering what your percent chance to hit is later on, if it is still high, then resolute attacks would be pointless.

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