New Vendor Recipe, Full Unique Sets for Divine Orbs

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Lordemore wrote:

Yeah there is already awesome formula for making Chance orbs (i farmed 500 Chances using this), i agree, but this addition would be really really good, rewarding and interesting. :)



How on earth have you farmed 500 chance orbs using that recipe? How do ou have the stash space to collect a white, a blue, and a rare for to match every unique you've found? Do you just do it for 1 unique at a time? What's your process?
1) This may end up with ALL uniq prices skyrocket to EX rather than alch-chaos ("crap uniq")
2) It's not really hard to obtain full-unique set really

This suggestion need either "high itemlevel" add-on (let's say 66+ ilvl full-uniq set will be hard to get, for example)
or some other "tweaks", because as it is now - it's very OP.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
"
cas5nq wrote:
"
Lordemore wrote:

Yeah there is already awesome formula for making Chance orbs (i farmed 500 Chances using this), i agree, but this addition would be really really good, rewarding and interesting. :)



How on earth have you farmed 500 chance orbs using that recipe? How do ou have the stash space to collect a white, a blue, and a rare for to match every unique you've found? Do you just do it for 1 unique at a time? What's your process?


I do not have many stashes, but i wish i had 20 more. Currently i have only 10.

The way to do it is not hard.

- Keep all unique items. (but if you have like 5 unique PoleAxes, ednor 3 of them, keep 2)
- Whenever you find a rare item that matches the vendor recipe, keep it and find another 2 white items of the same base type.
- Use Transmutes on a white item for to complete the recipe.

One you learn the base item types, it is rather easy. For example, keeping all Rare Lapis Amulets, Strapped Mitts, Highladn Blades, Vine circlets, etc etc long list.

Finding 2 whites, or 1 white and 1 blue is the easiest part.

Rings and amulets are easiest. Keeping them in stash is not a problem.
Lapis Amulet (Lwhzar stone), Araku Tiki, Black Ring, Two Stone ring the blue red one, Paua Amulet for minions, etc etc.

So the hardest part is actually finding rare item part of formula. but many of them can be found while you are leveling your characters, you just need to remember not to sll them for alt shards, but keep them for the formula

But there are certain spots where you can farm them with high Rarity. On act 1, normal, on the Tidal Island, where the guy for medicine chest is, grind him, he gives alot of rares that are needed for the recipe. Brutus and Merveil on normal difficulty.

Another place is where Gneiss is on normal difficulty, in act 2.

Ledge on normal and cruel dificulties gives you often needed rares for the formulas, and whites too.

I think it takes about 3 hours of farming to get 100 chance orbs, assuming you have a decent pool of uniques sitting in your stashes.

Still good. 8 chances can be traded for 1 chaos orbs. Chances can be changed to scourings and regrets.
I was able actually to sell 25 regrets for 1 pure exalt, at the time when exalts were worth 30 chaos orbs on Nemesis. Because only guys at the top use massive amounts of regrets, so they are ok with the bulk of 25 regrets for 1 pure exalt. While guys were selling regrets 3:2 chaos, on small
quantities.
Proud Crusader of Hardcore Leagues.
Last edited by Lordemore#7362 on Feb 6, 2014, 7:34:20 AM
"
HarukaTeno wrote:
1) This may end up with ALL uniq prices skyrocket to EX rather than alch-chaos ("crap uniq")
2) It's not really hard to obtain full-unique set really

This suggestion need either "high itemlevel" add-on (let's say 66+ ilvl full-uniq set will be hard to get, for example)
or some other "tweaks", because as it is now - it's very OP.


Look, even if we had infinite numbers o Divine orbs, it would still not be OP, because all unique items have designed such and such, to have a range of their mods from X% to Y%.

Even if you get the perfect roll, it is still in the range of design.

If any item is OP because of a perfect roll, then it is OP because Developers designed it so!! Not because you got a bit lucky to get perfect roll.

Heck, even the price of Divines would not change, just like price of Chisels didn't change when the Stone Hammer recipe was introduced. No way OP. Srsly just analyze stuff properly.

And to get a perfect roll on Divination Distillate flask for example you could easily consume 20 Divine orbs. It is not even worth the trouble.

But certainly it would help guys to get mid to good roll, rather to stay with worst roll on Carnage Heart for example.
Proud Crusader of Hardcore Leagues.
And, probably yes, many uniques would be consumed for this vendor recipe, and then less of them would remain in stashes, and thus their price would be decent and not completely low and unworthy the effort to trade them.

Selling an item for 1 c or alch is begging, not trading, bro. :)

Obviously you would keep a copy of all uniques in your stashes, and vednor the rest for Divines.
Proud Crusader of Hardcore Leagues.
bembe
Proud Crusader of Hardcore Leagues.
blamp
Proud Crusader of Hardcore Leagues.
I don't see the point of having a unid version of this recipe, since every unique is identifiable by it's 2D-art (the same reason unidentified unique maps don't give quantity bonuses).
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Inaithnir wrote:
I don't see the point of having a unid version of this recipe, since every unique is identifiable by it's 2D-art (the same reason unidentified unique maps don't give quantity bonuses).


Maybe. But some items could have very good roll, nd be rather used than other.

Strapped Mists FaceBreakers, you could keep the best roll and vendor everything else. If it is unidentified you do not know the rolls.
Proud Crusader of Hardcore Leagues.
bamp
Proud Crusader of Hardcore Leagues.

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