Can you freeze bosses?
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Temp chains increases status effect duration.
Blasphemous HC-SSF Path of Exile 2 enjoyer.
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"I think the big nerf was with 2.0. There's some tidbit of information in the patch notes about a change, but no information is given on what it was before that. No way to tell if it's a nerf or a boost, but it probably was a nerf :p I think they lowered the minimum threshold for status ailments to take effect, but at the same time decreased the status duration you got for a given amount of damage. Some anecdotal evidence: in betweem torment and awakening one of my characters in standard was a bow coc cold snap build. At the time I could perma freeze 77 piety with single barrage coc ice spear/cold snap (maximizing damage per hit). Post 2.0 I no longer got any noticeable freezing on a 77 Piety using the same setup in similar conditions. |
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Its possible to freeze bosses, but you need a decent setup to do this.
The base minimum freeze duration is 0.3s, that means you have to do 6% of the boss hp pool as damage with a single hit. You can reduce this number using jewels with inc freeze duration. For example with jewels and passives and a freeze duration bonus of 100% you only would need 3% HP damage to freeze for 0.3s. Also Mapbosses have 60% reduced curse effect, so with 72% curse effect bonus will become to 12% curse effect bonus. With 12% curse effect bonus, temp chains will let freeze last 81% longer. Passives: 60% Curse: 20% 9 Jewels: 144% ===== 324% Freeze Duration. = 1,86% Boss HP Damagebonus: 300 Freeze Mine 26: 378 average Damage Empower 4 Concentrated Effect 22: 61% Trap and Minedamage: 41% Controlled Destruction: 46% Cold Penetration: (-39% resis, 52% penetration) Freezemine damage: 5'011 (0% resis) Freeze calculated damage: 27'562 at -100% coldresis (temp chain, elementar weakness, Frostbite, penetration, EE) 55'124 Max Boss HP to be frozen: 5'409'869 Players (3): Curser, Miner, Damage Dealer With Herald the damage can be bushed further more. |
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