Burning Damage

I'm just wondering if burning damage is actually as strong as I think it is:


With these passives, you have +80% Burning Damage.
The Searing Touch staff gives +70% Burning Damage.
The Cloak of Flames gives +50% Burning Duration.

So, in total, you'd have +150% increased Burning Damage, and +50% increased Burning Duration.

So, say I do 200 Fire Damage* and have a 100% Critical Multiplier. I score a critical hit, so my Fire Damage done is 400 - but this is applied as a DoT.

400 Fire Damage * (1+1.5) = 1000 Burning Damage
1000 Burning Damage / 3 = 333.33 Burning Damage per second
333.33 * (4*1+.5) = 333.33 * 6 = 1999.98 (2000) Burning Damage over 6 seconds.

This would mean that over 6 seconds, a critical hit induced burn does 10x the amount of damage of the base hit.

This is applied on top of the damage you're doing with successive(non-critical, non-burning) hits; so it is good for high HP mobs and less useful for low HP mobs (who would die in under 6 seconds anyway).

Is my math here correct?

*Assume this damage is after the additional fire damage passives, etc. have been taken into consideration for calculation.
"I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
On critical hit, base damage is multiplied by the total critical strike multiplier, which is base 150% plus your 100% critical strike multiplier.

200 fire damage * 2.5 = 500 fire damage
500 damage / 3 = 166.667 burning damage over four seconds
166.667 * 2.5 for your item mods = 416.6675 fire damage over four seconds
416.6675 fire damage / 4 = 104.166 per second
104.166 * 6 seconds = 625 fire damage over 6 seconds

So, if you get a critical strike, you will inflict 500 fire damage and another 625 points of fire damage over 6 seconds.

Grand total: 1125 fire damage

Total damage modifier: 562.5%

(This ignores resistances.)

(This is wrong. Burning damage is not 33.3% of the base damage over four seconds, it is 33.3% of the base damage per second for four seconds.)

edit: formatted for easier reading and her pleasure. Edited again later because I can admit when I am wrong.
Last edited by Ladderjack#2496 on Jan 25, 2013, 5:11:49 PM
Burn damage can scale such that it does insane damage. However, in its current form, you often see it in spikes - it either does very little damage or it does insane damage.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
For the 100% Critical Multiplier, I meant to say that it does 100% additional damage of the base damage, i.e. it doubles it. Essentially, I meant the base + 50% (a normal (unbuffed) critical strike does the base damage (100%) plus another half of the base damage (50%), so I ignored the base portion (100%) since it is implied)

Base critical multiplier = (1+.5) 1.5x damage
My critical multiplier = (1+.5+.5) 2x damage

This is why my number was 400, not 500.

200 * (1.5+.5) = 400 Fire Damage
400 / 3 = 133.33 Burning Damage per second
133.33 * (1+.8+.7) = 333.33 Burning Damage per second
333.33 * (4*(1+.5)) = 333.33 * 6 = 2000 Total Burning Damage dealt after 6 seconds

So after the initial hit (400) the target burns for another 2000 damage over 6 seconds, for a grand total of 2400 Fire Damage.
"I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
Burning does one third of the damage of the original hit. Your number is three times higher than it should be.
Burning does 4/3 damage over 3 or 4 seconds (I can't remeber which).
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Jan 25, 2013, 2:59:16 PM
Ignite does 1/3 of the damage of the spell that caused the ailment every second for 4 seconds.

Ignite will do a total of 4/3 of the damage that caused it to occur.
"
RulerofAsgard wrote:
For the 100% Critical Multiplier, I meant to say that it does 100% additional damage of the base damage, i.e. it doubles it. Essentially, I meant the base + 50% (a normal (unbuffed) critical strike does the base damage (100%) plus another half of the base damage (50%), so I ignored the base portion (100%) since it is implied)

Base critical multiplier = (1+.5) 1.5x damage
My critical multiplier = (1+.5+.5) 2x damage

This is why my number was 400, not 500.

200 * (1.5+.5) = 400 Fire Damage
400 / 3 = 133.33 Burning Damage per second
133.33 * (1+.8+.7) = 333.33 Burning Damage per second
333.33 * (4*(1+.5)) = 333.33 * 6 = 2000 Total Burning Damage dealt after 6 seconds

So after the initial hit (400) the target burns for another 2000 damage over 6 seconds, for a grand total of 2400 Fire Damage.

I am really really glad you came back to this thread. I have been misunderstanding the Burning mechanic for quite some time now. I went back and re-read it and you are right: it is not 4/3 total. A critical strike of pure fire damage will deliver 7/3 of the damage, which will also be above average because it is a critical strike.
"
Ladderjack wrote:
"
RulerofAsgard wrote:
For the 100% Critical Multiplier, I meant to say that it does 100% additional damage of the base damage, i.e. it doubles it. Essentially, I meant the base + 50% (a normal (unbuffed) critical strike does the base damage (100%) plus another half of the base damage (50%), so I ignored the base portion (100%) since it is implied)

Base critical multiplier = (1+.5) 1.5x damage
My critical multiplier = (1+.5+.5) 2x damage

This is why my number was 400, not 500.

200 * (1.5+.5) = 400 Fire Damage
400 / 3 = 133.33 Burning Damage per second
133.33 * (1+.8+.7) = 333.33 Burning Damage per second
333.33 * (4*(1+.5)) = 333.33 * 6 = 2000 Total Burning Damage dealt after 6 seconds

So after the initial hit (400) the target burns for another 2000 damage over 6 seconds, for a grand total of 2400 Fire Damage.

I am really really glad you came back to this thread. I have been misunderstanding the Burning mechanic for quite some time now. I went back and re-read it and you are right: it is not 4/3 total. A critical strike of pure fire damage will deliver 7/3 of the damage, which will also be above average because it is a critical strike.


I'm glad I could help you understand it. I just hope I'm actually right (I'm pretty sure I am, but I need to do more testing) - because if I am, I think I could get Fireball to do some pretty nuts damage on my summoner Witch.
"I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
I ran a Fireball witch with my regular group prior to OB and it gets even sweeter than you might realize. If you run Lesser Multiple Projectiles and another projectile amp like Fork or Chain, you get lotsa fireballs. When you do this, the normally not-so-useful blast radius becomes just stupid. Tightly clustered groups of mobs become explosive tinder and the world just burns. =)

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