Righteous Fire without unique items, is it possible?
Is it possible to run RF and still regenerate more life than you burn for without flasks, unique items, or leeching?
Edit: After messing around on the web a bit, I've found that it is possible to get up to 12.4% life regeneration using the Scion start. This is including six endurance charges. Killing Oak in Merciless would bump that to 12.9%. Does not seem possible. Last edited by Natharias#4684 on Jan 5, 2014, 7:05:15 PM
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8% max fire res from purity of fire(with 60% increased aura effect and +3 fire gems weapon)+2% from ele adapt
makes you 85% fire res --> 13.5 % burn damage now get CI and and zealots oath -> 10.5% of burning damage/sec dont know if you calculated vitality to that 12.4 % but it can give up to 2.88% regen with aura nodes sounds pretty possible to me, maybe not for life if you had calced vitality to that 12.4% edit: not 12.9% but 12.4% Ign: LavaMosse TimeZone: GMT+2 Last edited by kaarelo#6451 on Jan 5, 2014, 7:41:19 PM
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" Life seems to be the only way to do it, at all. CI burns for less damage, but it's impossible to stack enough life regen in order to make it work. I tried ES first, plus RF won't work with CI, so that means low-life plus an item that's impossibly hard to acquire. Shav's. So life is the only choice. 12.9% from the skill tree and bandit rewards alone, another 1.4-1.65% from Vitality, and the little bit from Rejuvenation Totem. Vitality can't go above 1.65% due to the distance to Inner Force and most aura nodes. Can't spare the points to get aura nodes or Inner Force. This is what I came up with and have been messing around with for a while now: Current Problems preventing use of Righteous Fire: 1. No aura nodes are nearby, so Vitality can't help much in that regard. Maximum possible bonus: 1.65%. Practical amount gained: 1.4%. 2. Inner Force is only a wet dream. 3. Limited fire resistance and maximum fire resistance due to lack of items. Impossible to acquire for the majority of users, unless I'm missing a magic method to rapid-farm more than an alch per hour and becoming a brain-dead zombie. 4. Limited defenses and DPS due to focus on life regen nodes. Major drawback. Edit: Typing up maximum calculated resistances and regen compared to RF. Max Fire Resist: 91% 77% base. 4% from Purity of Fire 10% from a Ruby Flask. Calc. Max Fire Resist: 81% Righteous Fire Damage After Resistances: 19% per second. Max Life Regen: 14.55% and 112.2 maximum life per second. 9.4% from skill tree. (Mine above) 3.5% from seven Endurance Charges. 1.65% from maximum level Vitality. 112.2 LPS from maximum level Rejuvenation Totem. Total: 19% - 14.55% = 4.45% fire damage per second. Maximum Calculated Total: 9% - 14.55% = 5.55 life regenerated per second. Popping Ruby Flasks is the only way to end up with a net gain when using Righteous Fire. Guess it is possible, but it makes it to where it's the only thing you can do. Last edited by Natharias#4684 on Jan 5, 2014, 10:16:30 PM
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Inner force will also increase the burn damage you take, so it's not something that you want to use with Righteous Fire.
Looking at that skill tree, Natharius, I think instead of going up to Heart of Oak, you should go down to Growth and Decay. You not only can get 1.4% life regen (as opposed to 1%) that way, you will also boost your Righteous Fire damage. I've been trying to make a skill tree to use RF and I was thinking that the Aura nodes would be required. Getting all but the lower left aura nodes would give you 70% Increased Effects of auras. Which means that a L20 Vitality would be 2.8% regen, and a L20 Purity of Fire would give +6 Max Fire resist. So along with Rise of the Phoenix and Elemental Adaptation, your fire resists would be 75 + 8 + 2 + 6 = 91. Which would mean you would need 8.1% regen. Minus 2.8 from Vitality leaves 5.3% from the tree. So I was thinking more along the lines of this:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBAcFLQxfEZYVIBcvGNsZLhmKGo8c3B0UHaofAiFgJLAn7SpNLOktHy9vNsU8LT8nQKBBh0ZxSshMs1KvVElV1lnzW69fP2TnZp5odG0Zb55wu3Txf8aApIIeguSDCYbRiq-PRpARkyeUoJu1oqOnCKyqrUq0DLc-ud2-vMAawfPDOsT2xq7KSs0m1I_YJNhN2RPaYtsL3Q3hiOdS7w7z3fba-ej60vsJ
This tree has 6.6% life regen. If you managed to get the last Aura cluster's 8% Aura Effect, you could have a +7 max fire resist from Purity of Fire. And your Vitality would give 2.9% regen. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jan 6, 2014, 3:47:30 AM
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" Righteous Fire cannot be used with Chaos Inoculation. | |
" Quite right on that Growth and Decay call. 1.4% life regen and some damage as opposed to wasting some nine nodes getting 1% life regen. Thank you. The problem with aura nodes is that they are spaced out and take effort to get to. This means less is allocated towards survivability and damage, and I had to focus on survivability alone. You have absolutely no life, evasion, or energy shield. Also, Rise of the Phoenix is not an option, I believe I stated that in the OP. The biggest problem is getting enough % life regen with enough maximum fire resistance to make it work. Without increasing the effects of auras, an above max level POF, and the Rise of the Phoenix, I can't see this build working. |
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Blood dance shoes with 7frenzy charges gives 7% hp regen and add around 10% from tree and vitality adds up to 20% or so. BUT you need that one unique for it :D
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Oops, forgot about the no unique requirement.
In that case, I would say you'd probably have to focus on getting as low of life as you can and as high of ES as you can. Then your self burn will be more .7 than .9. For example (ignoring mitigation), if you had 5500 life and no ES, your self burn would be .9 * 5500 = 4950. If you had 500 life and 5000 ES, your self burn would only be 500 * .9 + 5000 * .7 = 3950. You'd need a lot less regen for the same damage output, but would need to get Zealot's Oath so it applied to your ES. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Jan 6, 2014, 11:50:10 AM
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" Bad troll post is bad. Vitality gives a maximum of 1.65% life regeneration per second, not 20%. Vitality can be buffed to about 3% life regen, at best, depending on items and passive nodes. 3% =/= 20% " Even worse. Low life and lower life pool means chaos damage will one-shot you in almost every case unless you have insane chaos resistance or the "impossible to get" type of item. Shav's is impossible to get. |
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" Emphasis mine. :) 7 + 10 + 3 |
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