Does Haste or Hatred give better DPS overall?

So I have a level 78 melee character running 4 auras (discipline/clarity/purity + haste or hatred) and I can't figure out if I should keep my 4th aura as hatred or switch to haste. My weapon is 100% physical.

I know that the tooltip DPS for hatred is WAY higher than with haste, but are the resists on mobs high enough that it's better to just run haste?

Advice appreciated (oh and btw crit doesn't matter - i'm using resolute technique)
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jan 1, 2014, 12:30:26 PM
I thought physical was resisted more by enemies than elemental but either way the dps difference is so large resists don't matter IMO. Plus cold dmg means chill which has another advantage.
You should keep hatred because not every mob has cold resist.

both haste and vitality are grossly underpowered as auras go.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jan 1, 2014, 12:40:58 PM
"
Nephalim wrote:
You should keep hatred because not every mob has cold resist.

both haste and vitality are grossly underpowered as auras go.


Well Vitality is insane for summoners and nice for ZO chars (since they don't have access to many Life-Reg nodes without taking useless Life), if you already have tons of Life-Reg without being a RF-Char you propably don't need Vitality.

Haste however I agree. It should be "more" instead of "increased" maybe? So that it multiplies.

For another node.

There isn't a single mob in the game that has armor. There are mobs with a flat 30% physical resistance, but they are far rarer than resist-mobs (since it only exists as a map-mod and as a trait for rares and magic called armored).

Still Hatred is always better. Propably except in a map with 75% Cold-Resistance, but even there it is propably better to run Grace instead of Hatred or any other Aura (exspecially with High Attackspeed and Crit Wrath can be interesting due to shocking), but if you already have Grace running and are limited to a green socket you might just use haste, the small movespeed increase is propably the best you get.
Haste is prolly worst or close to worst 60% aura...
Last edited by NagiSoi#1418 on Jan 1, 2014, 1:06:46 PM
one could argue half the value of haste is the faster movement
would anyone argue that if one also wanted that movement then haste
would be balanced? obviously trading dps for move speed.

in such a case hatred should do twice the dps bonus than haste
if the move speed is of equal worth. else its complicated.

does haste have less obvious benefits than pure dps / movespeed?
is there any nuance to combat that happens?

one could easily state also that part of hatreds value beyond dps
is chilling effect. if that works out to half the value of hatred
then the balance would clearly be on hatreds side. But I dont think
so. not half at least.

comments? when is haste better or even good?
elemental damage receives a flat reduction,
physical a inverse dps scaling reduction (the lower the
dps, the more substantial the phys reduction)

that can factor in, but what else?

If you are swinging as they swing, will you more often strike first?
will you more often stagger them and prevent them staggering you?
it depends on other things as well
i.e. haste works for spells as well
its even stronger for casters than for atackbased charrs since you get less castspeed for each note on the passiv tree
another thing is there are cases where you have a more multiplier for ele dmg which would boost hatred alot and there are cases where you have more multipliers for attackspeed (DW or multistrike)
just looking at the "pure" stats the aura grants you is wrong it depends on your build and they way you use it
I've been experimenting with haste + grace after running grace+ hate, and then grace + determination. Haste gem is only lvl 16 and my hate is now 20.
Im going to keep lvling haste, it might be good to switch to for ele reflect map or something but for now hatred chill/freeze and damage output negates the need for any more movement speed.
Thanks for the thoughts guys. I'll keep playing around with Hatred some more... I honestly can't tell which feels better.

Here's my build, if it matters. I also use vulnerability as my curse, which would have synergy with Haste (since haste increases pDPS) and not Hatred.

My current build
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAecDlggICGcMfRB_EZYV1xcvGDwZihqPHNwdFB2qJLAo-iy_L2826DfsOyhDY0ZxRwZKyFXWVi1WY1ivWPVZ81n-X2pgQ2TnZadmnm49bqpvnnC7cU1yqXgNfNl_xoCkgseC5IMJhAyGrobRhymKr49Gj_qQEZMdkyeTOpWbms-btZ3En8unCKcwqW6sf6yqtAy18rcxuJO9J768wBrBxcM6w23GnspK14bZE9rd2-fhiOJh5b3r7uwY9tr3vvno-tL7CQ==


I use Dual Strike - Multistrike - Faster Attacks - Melee Physical Damage - Melee Damage on Full Life - Melee Splash as my 6L main attack.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
You sound like a blender . hatred for blender always . haste is pointless for builds with good APS already

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