Why dont quivers have sockets?
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You guys all seem REALLY uninformed. Don't be speculating or complaining about stuff you know little-to-nothing about!
"No, that's only for str/str-int shield, and torso armor. ALL WEAPONS have a maximum of only 3 sockets right now. It's not to say 2H's won't get up to 6 in the future, but it's not due to a level limitation (at least it makes no sense for it to be a level limitation) Bows right now have a huge advantage right now in that they have quivers... why the heck are you complaining? All other 2 handed items don't have quivers... you get 7 extra magic mods! You shouldn't be comparing with dual wield. Why? because dual-wield is gimmped. They deal less DPS than a 2 handed melee weapon, so they really need the extra sockets (doesn't do them much good, in my opinion, they're still quite underpowered) Right now, bows have the potential to deal 94% the DPS of a MELEE 2H weapon, with just ONE arrow (let alone the 7+ arrows they can have). It makes no sense to be asking to make them more powerful, as they are already the most powerful way to deal physical damage in the game. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Sep 14, 2011, 4:57:36 PM
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I dont know where came the idea of socket amount being dependable from lvl.
You can drop low lvl gear on high lvl that is better than low lvl gear on low lvl. It will be useless for you ,good for trade ,but still why low lvl isnt allowed to drop 6 socket items from start?? It should be avalible in my opinion ,as it dont have any impact on game ,since on higher lvl it will be allowed anyway. Higher impact on gameplay got currency and gem drops actualy ,where 20lvl guy can find better gems and currency than 60lvl guy. Also hell with the quiver ,i wouldnt call bow 2 handed weapon at all when i look at it physical dmg. Physical dmg of 60lvl bow is similar to 1 handed 60lvl weapon with is biggest joke in the game. Its true that bow is ranged weapon ,but rangers have drawback of defensensive power for the balance. Yet they got additional second drawback of having most sucky dmg on 2 handed weapon ever. Last edited by herflik#4390 on Sep 14, 2011, 4:58:43 PM
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" If melee and bow users had the same theoretical, on paper dps, rangers would have much higher practical, in the field DPS. Because delivering damage at range is far more efficient and less hampered by in the field conditions. Also, the defense of a ranged class is the fact that they don't have to stand next to the monsters all the time. This is an incalculably large advantage. I say this from my experiences with a lvl 67 ranger and lvl 65 duelist. What are your experiences with a high lvl melee character? Also, as Xapti pointed out, since you can double up on the 17-34 dmg mod using a quiver, that puts a bow in a much better place than it might look like initially. Last edited by aimlessgun#1443 on Sep 14, 2011, 5:55:27 PM
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"Well, I got my information from posts by Malice and tpapp157, but if you're more informed than they are, by all means please educate us. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" Yeas it all about damage huh? Just spec damage and forget survivablity? and im not complaining so number 1 quit being a douch and 2 7 extra magic slots where did this come from? i had 3 slots in 1 bow 2 linked i havnt even seen over 4 slots in a bow. Where do u get 7 sockets from? I wasn't complaining at all and if anything my thread was questioning 2 handed weapons as well not just quivers.In hc in my experience sheilds are better then quivers thats all i was saying. Last edited by arfa#2488 on Sep 16, 2011, 6:53:50 PM
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double post :\
Last edited by arfa#2488 on Sep 16, 2011, 6:50:33 PM
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Well its good to know that 2H weapons cannot have more then 3 sockets right now, explains why i have had horrid luck trying to get something above 3... As well, if Item level doesn't have any effect on sockets, do i just have that bad of luck trying to get 4+ sockets on my torso?
Unless i misread what you said xapti. Edit: Grammar and spelling Last edited by orek#6533 on Sep 16, 2011, 11:10:15 PM
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" I've personally never found a 4linked item in a low lvl zone. |
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" It's obvious that socket configurations are influenced by drop level. How many well-linked 4-socket items has anyone found in low levels? Not many, if any at all. Once you get to higher difficulties and levels, you start seeing more sockets and more links. Even when lower-level items drop, they can have better sockets. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Sep 17, 2011, 12:21:14 AM
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"There are no existing weapons that have more than 3 sockets. If someone doesn't know that, forgot to mention it, or intentionally didn't mention it for other reasons that's fine (people make mistakes), but it doesn't change the facts. "I was talking about the socket cap for all weapons — not that they don't scale at all. It makes no sense that it's a level limitation for weapons when you consider that: a) there's a quite obvious cap on weapons, since the socket count for weapons stops improving after x itemlvl, while other pieces continue higher to 4-5 sockets. THOSE items are currently one that may very likely have 6 sockets at a higher level (well the ones that have space. b) 1 handed weapons and 2 handed weapons reach the socket cap of 3 at the same time (same scaling) as each other, and at the same time with armor and shields. I'm not saying in the future 2 handed weapons won't have more sockets, but the reason they have less sockets seems intentional, not a lvl cap issue. "Yeah you would have misread/misinterpreted. I didn't say itemlevel meant nothing, just that it's terribly unlikely that it's the reason why the maximum is 3. itemlevel must exceed a minimum value for it to roll higher number of sockets. It's something like 8,17,30,40,50 (don't take those as law, they're just estimates). Also note that itemlevel is separate from item's [lvl] requirements (you can get no-requirement gear with 5 sockets for instance, since it dropped from a high level monster) " Melee characters and ranged characters BOTH have to worry about survivability. In fact, melee characters have a larger necessity to invest into survivability because they have no damn range and get hit by all sorts of things easily. Also, investing points into survivability has nothing to do with what I said. I was talking about BOW'S DPS, just the bow itself, held by someone with ZERO passive point investment into any extra damage or attack speed. 2-7 magic mods is from the quiver. Quiver starts with 1 mod (which is like a magic mod) by default. I should have really said 1-7, not sure why I said 2, maybe just faulty logic, or maybe I had a reason, but I don't remember now. The other 0-6 mods come from the item being normal, magic, or rare. Magic gives 1-2 mods, enhanced magic 3 mods (regaled magic, technically just another rare), rare 4-6 mods. Maximum mods is the innate 1 mod plus the 6 you can get from a rare. You should not be comparing bow with a 1 handed melee weapon. If you want to compare, compare it with a 1 handed ranged weapon (wand). When you do so, you realize that bow does A LOT more damage than a wand. This is because bow is a 2 handed weapon, which means sacrificing defense for damage. 2-Handed melee weapons have the same difference with 1-handed melee weapons. You can use a shield, but your damage goes down by a lot. _______________________ Lastly I'd like to make a comment regarding the balance of 1-handed + shield vs dual-wield vs 2-handed sockets. 3 sockets + 3 sockets is not the same thing as 6 sockets. The reason is because of links. Overall, while not 100% accurate, 3 linked sockets + 3 linked sockets would be [roughly] equivalent to only 5 linked sockets. This is because if you wanted to support 1 gem with more than 2 supports, you'll need to use up another socket on the other item, which leaves only 2 remaining. The reason 3+3 is still worse than 5 is due to support gems with quality. You would have to find/craft twice as many support gems of x quality to affect multiple (2+) skills at the same time. It's not an issue to get the support gem cloned, but cloning the quality is an issue. That said, this issue is pretty minor I'd say. Its also pretty easy to fix (I think?) (share gem quality among support gems the same way gem quality is "shared" among skill gems) Fresh cakes for all occasions.
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