Why does blood magic remove life before energy shield?
Given that the use of life as a cost to pay mana counts as 'damage,' why doesn't blood magic (the keystone) remove ES before it removes life given it is calculated as a damage taken? Blood magic already prevents ES from recharging... this doesn't seem to correspond. Basically, I'm asking two questions:
1) Does life taken by BM still count as damage taken, and 2) If so, has GGG commented on why this damage is not first dealt to ES? Thanks! |
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Skill costs when using Blood Magic do not count as damage taken. As far as I know, only the immediate direct damage from spells, attacks, and traps count as damage. Even DoT doesn't count as damage and is classified as a degenerative effect.
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Blood Magic
Wiki description
" " You spend life instead of mana for skills. There is no mention of Energy Shield. |
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Correct -- but why does energy shield fail to regenerate after 6s after being hit when the keystone BM is active (when I use skills that use life for testing purposes)? This implies that there is in fact damage being dealt. So since the life lost is considered damage dealt, it should be taken from ES prior to life. A skill that does the same thing, dealing 90% of life per second in damage, is righteous fire -- yet the damage from righteous fire is obviously taken from ES first. My main point is that ES should not cease its regen cooldown when I am using BM keystone or else the damage should be taken from my ES. Hence my confusion and the initial question asked if life lost through BM is considered a damage effect. That's what I'm trying to clarify. Perhaps it is simply a bug?
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" It may or may not deal with damage. It might prevent your energy shield from recovering if your life is reduced in any way for any reason. What causes this, I don't know. No, it shouldn't take ES before life. Read my first post again and what the keystone says. It removes life, not ES. ES is not mentioned anywhere in it, so it shouldn't take any of it for any reason. Righteous Fire counts as a degeneration effect, IIRC. This means ES is taken, and is damage. It is not a cost, like your skills consuming life. |
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That's right, blood magic is not 'taking damage', it's 'spending life on skills', same as flasks that spend life to regen mana.
As for ES regen, the description is a little off, it starts to regenerate after 6 seconds of last drain of your life or ES, no matter the cause. Not 6 seconds since last damage taken, as it says, damage over time effects do not count as 'taking damage' either. And before you say it, a lot of players, including myself agree that they should but devs say they don't so that's pretty much it. And it's understandable, it would break some mechanics in the game if it did count as taking damage. Those particular mechanics being crap in the first place is another story. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Dec 26, 2013, 2:44:45 AM
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also the reason is simply: it's a game mechanic, and actually a well thought one.
ES is relatively comparable to life, however it goes down quickly and recovers just as fast, however it`s just like another layer to your life. If mana cost would be on energy shield as well you would almost always be without shield, meaning attacks and further skills will reduce your life anyway, this would still prevent energy shield from regenerating as well, so no gain there. Life spend on skills can be leeched with life leech, should would not, so you can directly compensate the paid life. Of course you could use the Ghost Reaver to life leech ES instead of life but that would make any chaos damage you take non recoverable unless you also have life reg (either massive on items to compensate or the passive skill nodes with %life recoverd per second) or of course you just let the heal flask flow through your veins directly. So well, life spend instead of mana is really life spend instead of mana not "take x damage instead of mana". it's the best way to go with blood magic. and once you get out of combat the shield recovers anyway. |
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If blood magic counted as 'damage', then it would work with cast when damage taken.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" also that^^ |
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es =/= health
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