Danger-Zone Necromancer Build

Danger-Zone Necromancer

Danger-Zone Necromancer WLP

Sounds better than Summoner, that's why.

This build is designed to pick up as many minion passives as possible while offering the witch maximum area of affect, essentially putting her right in the middle of everything by focusing on Auras and AoE attacks with fire and lightning, which means no cold slows.

Kill or be Killed, don't lose your focus.
Picked up Mana flasks to make up for a lot of the mana increases I left alone, but will still force you to watch your mana.

Boom baby.


Thoughts and Advice Welcome.
Enjoy.

(The second version removes any weapon based passives (and spectre node) in favor of more mana and faster casting.)

(Obviously You'll want to pick up fire OR lightning first and some survivability, build how YOU wish, but this seems to be a nice final build for this style of play.)
Last edited by SobrienFrogg on Jan 23, 2013, 9:57:21 PM
What main skill gems will this build use? :) And support gems
FFA Loot = ninja fest = lots of swearing

IGN: NineteenEightyFourGO(current one), Polars, SirensOfTheSea, XenaLegenDaryPrincess
I'm actually not sure which Gems I'll be using, I have to look more at what they are.
I'll update once I have.

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