what is good wand for power siphon?
at what stats i should look first ? because i am totally green about siphon wands.
for example i got couple wands here. Last edited by thgz#2786 on Dec 20, 2013, 12:30:31 PM
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I use elemental damage personally for wanding, however I havent tried phys.
That being said, none of those are even remotely good for an ele wander. Phys? I have no idea. The best phys is the demon fang imbued wand, 1.5 speed and great phys rolls. Or the first one, the dusk song, that actually has higher phys. just no crit mods. So im not sure. Last edited by JoesGetNDown#3037 on Dec 20, 2013, 12:33:26 PM
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for physical wander yo should take the 3rd one (demon edge)
the stats you should look for are glat physical, increased physical,increased attackspeed and local crit |
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the most important aspects for wanders are
(for physical) attack speed , 1.50 based imbued wand is important decent physical rolls local (not global) crit chance. |
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dusk song
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dusk song seems like an mazing siphon wand
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ty for answers. anyway got another question what are pros and cons for phys wander and ele wander ? ;o) for example single/ aoe ?
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this wand (crap isnt it?) in this setup one shots white mobs up to lvl69 maps - 91% crit atm with wrath/anger wand should have 1.5+ speed, 10+ crit, accuracy! further are phys/ele rolls. accuracy is very important for crit based builds due to how evasion mitigates crits ele wander: weapon ele dmg, nice ele wand nodes, good synergy with status aliments+ele prolif. phys wand - life leech/mana leech from passives/gear, good phys wand nodes, can still use ele auras in fact if you have good phys wand you can play hybrid. if you have crap wand like me - you can play ele only btw i have tried phys wander with wands better than yours and failed. wanders are VERY gear dependent builds and good phys wand is very hard to craft (4 mods minimum compared to 3 for melee weapon) |
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one of the major differances of phys wander compared to elem wander is actually... cost (always imo) a good physical wand (worse that the one you linked) is quite a bit more expensive than an elem damage wand.
also, with a high physical wand, you can still do decent amounts of elem damage, don't forget that you get 10% of your physical damage as EACH of the elementals, and if you put added fire and hatred that scales up (with the wand passives) up to 100% elemental damage (ofc you will need a ton of links to actually put something like "power siphon-chain-added fire-wed-more projectile damage-increase crit cal damage" but even in a 5l it should work out as a really good setup imo. now with the more physical projectile support, if you can manage a hatred/anger/wrath aura setup, i think a physical wander may even outdamage in elemental damage a pure elemental wander with wrath/anger + elemental mods on his weapons: your dusk song p.e. has 26-123 physical damage or average 75. 75*1.5 (physical projectile attack damage support) * 0.5 (added fire+10% physical as fire passive) * (1+x) (increased physical damage passives)= (25-45)/2 (maximum roll for fire damage) or 56.25+ 56.25*x=35. Or simply put, even with negative increased physical damage passives you would still outdamage a maximum rolled fire mod... |
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