The F1 SITUATION!
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And here I was thinking it was about the sport.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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"No, Your post was a bit ambiguous, and in looking over the forums quickly, I misunderstood. My eyes were drawn to the capitals as being presumably the iportant part of the post, so I took in that you were saying F1 brought up this information and then saying it could not be turned off. I apologise for any offence taken, none was intended. I simply did not correctly understand your meaning. (For the record, I'm a Dev, not a Mod - the two are distinct). | |
" I see. thank you for your time though. Guess i should apologize for the horrible english before even makin a thread next time! Will this be something you intend to fix rater soon? But yes. taken out of its true form, i can see why you missunderstood me! :-) zzZzzzZzzZz
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Same issue here, was rather a moodkill when I found out about the graphs popping up in the heat of battle.
Hope there can be an option to rebind that function so the F1 key becomes free for other stuff :) |
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Same issues here. I must use my potion twice to close those frames, that's not very enjoyable ^_^.
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+1 Here would be awesome if that could be changed.
Would also be nice if the Fps/Latency Menu was bindable. Last edited by ScouserBaku#2648 on Jan 25, 2013, 3:06:34 PM
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" This doesn't help. In my 15 years gaming experience, I have ALWAYS had support skills on my F1-F3 keys. If I have a aura on F1, activate it (frame rate appears), press F1 again to remove the frame rate, it deactivates the skill. This is the biggest annoyance for me so far, please please either a) allow it to be switched off, or b) change the key it's binded too. |
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Just allow people to rebind the key that brings the info up.
Other than GGG possibly not wanting F keys used as gameplay bindings, I don't see the issue with allowing a rebind. |
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