PoE 2 servers are restarting in: .
They should be back up in approximately .Ice Shot vs LA vs Split Arrow
" Chain is great in its own right, and if u have consistently used the bloodmagic passive then you shouldn't have problems using mana (thats what its for). However if u choose not to go the bloodmagic passive route and use mana+bloodmagic gems. The multiplier from chain is 200%, the multiplier from bloodmagic is around 200% also, and LMP even has a 150% multiplier. With or without the bloodmagic gem, mana costs are still pretty high. If using the bloodmagic gem with 2 more gems on a 6L, costs can reach 200+. This was worse in Pre-release where the mana cost used to be around 18 at somepoint, I just noticed this changed xD. I aggree that pierce is the way to go, It even works wonders with LA. IGN: Omjak "THIS WORLD... IS AN ILLUSION EXILE". Last edited by Omjak_777#2685 on Dec 5, 2013, 10:44:26 AM
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" The damage done is based on your physical damage, why would you? It would provide a bonus to ur initial impact damage and aoe damage, but increasing physical damage or projectile damage is a better option for dps. IGN: Omjak "THIS WORLD... IS AN ILLUSION EXILE". Last edited by Omjak_777#2685 on Dec 5, 2013, 10:49:19 AM
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ok thanks!
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I've found that split arrow works better with chain as opposed to Pierce. this is because chain guarantees the hits. and the sheer amount of arrows from split arrow makes it amazingly effective. with the small hit box (and no AoE hit box) of each arrow in split arrow, it makes Pierce miss a lot.
on the other hand, LA and IS benefits greatly from Pierce as its naturally an AoE. also this reduces the cast burden of lmp/gap + chain. another option you can try instead of split arrow is to go frenzy+gmp+chain. I feel it's doing more dmg per shot than split arrow, just less projectiles / coverage. |
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" Just if you are near (within 2 passives) the Ice bite node, it's only node worth for Ice Shot to be invested in. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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" I feel that investment into HP or crit chance/multiplier would be better. If you crit the aoe behind the target will deal substantially higher damage. Try to look for % more elemental damage on your equips instead. Last edited by pxf31#7218 on Dec 6, 2013, 3:23:24 AM
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" It's probably about the same - really depends whether you go crit variant. If not it's definitely good. If you go crit variant some preliminary thoughts (looks like it really depends on amount of what dmg stats you have already taken). With 150 increased dmg (proj, phys, etc...) -> 180% -> 165% (accounted that ice shot is 40% conversion, but AoE is 100% conversion) -> 165 / 150 -> 10% DPS increase With 25% crit chance, 500% crit mult - increasing crit chance by 3% (which usually means to take 2 mediocre crit chance nodes). CC = 0.25; CCi = 0.03; CM = 5. Now if I'm not mistaken: (1 + (CC + CCi) * CM) / (1 + CC * CM) -> 2.4 / 2.25 -> around 7% DPS increase. P.S.: Correct me if I'm wrong. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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