Weapon Type Transformation

Hi,

I saw many orbs and special items to change rarity, upgrade quality, change gem slots color/setup, etc.

But I didn't saw a mod(?) that can alter the type of item. The reason is, you created a character with claws in mind, but you find a very nice sword... well, this is a problem. Sure you can trade it or save for another character. But if you can change the weapon type (and keep the stats) to adapt to your style is much better.

Restriction:

- One-handed weapon can only be changed to another one-handed weapon. (same applies for two-handed weapons).
- Some rules should be created for level requirements, stats, etc.
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I think that could really help the weapon spec skills ALOT!
+1
Then what's the point of even having weapon types in the first place? If they can be switched between indefinitely, they become indistinguishable from one another and are therefore unnecessary.

Might as well just go One-Handed Melee - Two-Handed Melee - Ranged - Thrown - Wands.
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Umbra wrote:
Then what's the point of even having weapon types in the first place? If they can be switched between indefinitely, they become indistinguishable from one another and are therefore unnecessary.

Might as well just go One-Handed Melee - Two-Handed Melee - Ranged - Thrown - Wands.


Its a matter of style, I have played many games where I find a very nice weapon, but my character uses another type and then I'm forced to change/respec just because of a weapon.

D3 will have the Online Marketplace, on PoE you can trade weapons with other people... but if there is a possibility to adapt the "set" of bonuses of a weapon that you find (but that its not your weapon style) will be really really nice.

This is a way to solve a problem you can find in most of RPG's (paper or PC). The only downside I can think of this suggestion is that you probably will need to play less to have the character you desire/seek, but as PoE don't charge for p2p subscription, to me this isn't a problem at all.
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Then what's the point of even having weapon types in the first place? If they can be switched between indefinitely, they become indistinguishable from one another and are therefore unnecessary.

Might as well just go One-Handed Melee - Two-Handed Melee - Ranged - Thrown - Wands.


The point of having weapon types is different skills attached to each one. If you get this awesome hammer and you realize your sword specialized you just chuck it away.Say you pick up a nice piece of armor but it has way less slots then your current chest you can just use a item to change the gems so why not do the same for weapon types?
Last edited by ownaphobia#7042 on Sep 8, 2011, 7:14:12 PM
I haven't heard about this gem-switching service, so I won't comment on it, but it sounds very possible that it's a beta-only feature to test the gems.

That means you have to make a decision; either the good hammer, or the skills with the sword. It's called a trade-off: You can't both have the cake and eat it.
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Umbra wrote:
I haven't heard about this gem-switching service, so I won't comment on it, but it sounds very possible that it's a beta-only feature to test the gems.
That means you have to make a decision; either the good hammer, or the skills with the sword. It's called a trade-off: You can't both have the cake and eat it.

Adding a rare/uncommon item to change it does not take that away it just adds a second option. Like I've already said you can already change gems stats and even upgrade normal items with items in the game. whats stopping them from adding more choice?

Last edited by ownaphobia#7042 on Sep 9, 2011, 10:16:07 AM
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Umbra wrote:
I haven't heard about this gem-switching service, so I won't comment on it, but it sounds very possible that it's a beta-only feature to test the gems.

That means you have to make a decision; either the good hammer, or the skills with the sword. It's called a trade-off: You can't both have the cake and eat it.


Here is the list of the current upgrade/transformation resources (and no, its not a beta-only feature):

# Whetstone: Increases the quality of a weapon. For example, it can upgrade a +10% damage sword to +13%. These quality values cap at 20%.
# Armour Shard: Increases the quality of an armour piece.
# Orb of Augmentation: Adds a mod to a magic item that has only one prefix or suffix. For example, it could turn Short Sword of Frost into Sharp Short Sword of Frost.
# Orb of Transmutation: Upgrades a base item into a magic item. It could turn a Recurve Bow into a Burning Recurve Bow of Anger.
# Jeweler’s Orb: Randomises the socket arrangement on an item.
# Orb of Alchemy: Upgrades a base item into a rare item.
# Chaos Sphere: Rerolls a rare item to have new random properties.
# Exalted Orb: Adds a mod to a rare item, if it has less than the maximum.

*From Path of Exile Wikia
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ownaphobia wrote:

Adding a rare/uncommon item to change it does not take that away it just adds a second option. Like I've already said you can already change gems stats and even upgrade normal items with items in the game. whats stopping them from adding more choice?


It doesn't "just" add a second option, it completely trivializes the first option. As I've said already, allowing people to switch the types of their weapons would effectively remove weapon types, as they would have no significance whatsoever. Found a really good sword, but you're specced into hammers? MAKE IT A HAMMER. If you can switch freely, there's just no point of having them.

From the looks of Ironman's post, I assume that the items are expended on use (and there is indeed no gem-switching system: the closest is a gem-randomizer, which isn't the same thing.) and something like that I could possibly agree with being in the game.

I'm a huge fan of individual freedom, but trivializing a part of the weapon functionality just because of convenience seems very unnecessary.
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umbra wrote:
From the looks of Ironman's post, I assume that the items are expended on use (and there is indeed no gem-switching system: the closest is a gem-randomizer, which isn't the same thing.) and something like that I could possibly agree with being in the game.
To clarify terminology, there is an orb that randomizes sockets. You can freely add/remove gems at will. You are correct that currency items are consumables.

Personally, I don't like the idea of being able to change items without randomization. It would be far too easy to gear up if you can determine what sockets to add, what properties to add, and especially what item type you get.
Closed Beta/Alpha Tester back after a 10-year hiatus.
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Last edited by WhiteBoy#6717 on Sep 9, 2011, 3:37:23 PM

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