Charging for expansions?
This company is awesome, trust them. If you're so skeptical then leave. You won't be missed.
|
![]() |
" Or he could pay the $10 bare minimum and then encourage prospective new players who would donate, probably more than $10 to leave the community. Know anyone who would do that? GG, dude. |
![]() |
Hey i was just reading through an interview with incgamers and Chris Wislon and I saw this quote, which made me think of this thread.
" http://www.incgamers.com/2012/10/path-of-exile-interview-with-grinding-gear-games-ceo-chris-wilson/ Here is the rest of the interview if you are interested. As you can see Chris clearly says large-scale expansions will be deployed for free every year or so. Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
|
![]() |
Seriously don't stress. It's always going to be free to play. The GGG model is very closely based on the LoL model. P2W isn't ever going to be in the game, and content is never going to be made exclusively available to paying customers.
LoL is without a doubt the most successful game in the world at the moment, there is no reason why PoE can't follow in their footsteps. The games are mutually compatible within the market space. IGN: Annassassin
|
![]() |
The big problem with charging for expansions is that it would separate the player community between those that get the expansion and those that don't. Suddenly GGG needs to start hosting duplicate servers for the game. For every server they run with the expansion content they'll need another that runs the game without. Running duplicate leagues and events. Suddenly you need to start considering balancing the two different games separately. Additional new content may work with one game but not the other. New content will certainly introduce completely different bugs in one game than the other.
To put it another way, charging money for an expansion would likely cost GGG more money than it would make. Forum Sheriff
|
![]() |