Charging for expansions?

This company is awesome, trust them. If you're so skeptical then leave. You won't be missed.
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Rinkima wrote:
This company is awesome, trust them. If you're so skeptical then leave. You won't be missed.

Or he could pay the $10 bare minimum and then encourage prospective new players who would donate, probably more than $10 to leave the community. Know anyone who would do that?

GG, dude.
Hey i was just reading through an interview with incgamers and Chris Wislon and I saw this quote, which made me think of this thread.

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IncGamers: Looking ahead to after the open beta phase you’ll obviously be wanting to keep players engaged with PoE, so what are your plans post release? Can players expect new content periodically? What are your plans?

Chris Wilson: We’re planning three different cycles of patches. Large-scale expansions will be deployed (for free) every year or so, adding large amounts of game content, such as new acts. Content patches will arrive every month or two, adding additional item variety, mods, monster behaviour, and so on. Finally, small micropatches will be deployed several times a week like we currently do, to address problems as they arise and solve balance issues in an incremental manner. It’s very possible that these small patches will continue to introduce new game features.

http://www.incgamers.com/2012/10/path-of-exile-interview-with-grinding-gear-games-ceo-chris-wilson/

Here is the rest of the interview if you are interested. As you can see Chris clearly says large-scale expansions will be deployed for free every year or so.
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
Seriously don't stress. It's always going to be free to play. The GGG model is very closely based on the LoL model. P2W isn't ever going to be in the game, and content is never going to be made exclusively available to paying customers.

LoL is without a doubt the most successful game in the world at the moment, there is no reason why PoE can't follow in their footsteps. The games are mutually compatible within the market space.
IGN: Annassassin
The big problem with charging for expansions is that it would separate the player community between those that get the expansion and those that don't. Suddenly GGG needs to start hosting duplicate servers for the game. For every server they run with the expansion content they'll need another that runs the game without. Running duplicate leagues and events. Suddenly you need to start considering balancing the two different games separately. Additional new content may work with one game but not the other. New content will certainly introduce completely different bugs in one game than the other.

To put it another way, charging money for an expansion would likely cost GGG more money than it would make.
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