Immortal Call and still taking damage?

Reflect mobs say Meh! to my IC, so yes the skill is great even with 3 charges.
I run 7 endurance charges and this setup:



And some people wonder "is being immune to physical damage for 13 seconds worth the fairly large slot and GCP expenditure?"

To which I say "IMMUNE TO PHYSICAL DAMAGE FOR 13 FUCKING SECONDS!"

Yes. It's awesome.
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
"
PoofySleeves wrote:
There's also a period after the buff is applied where you can still take physical damage, so even if you cast it against pure physical enemies you can still die while the effect & buff icon are showing.

I've largely given up on it in exchange for curses/totems/blind. The most troublesome attacks for my toons tend to be elemental anyway.


I think that has more to do with latency and the time it takes for the client to send the information that you are using the skill to the sever.
“Demons run when a good man goes to war"
I use it in conjuction with two CODTs and Enduring Cry. I also have two Granite Flasks with super boosts to armor. So when IC triggers, I am immune to physical. When it is "off" Granites are activated to reduce damage. WHen the Granites fade away, IC is on again.

Report Forum Post

Report Account:

Report Type

Additional Info