100% fire resist is broken or ment to be?

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Saffell wrote:
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Eternallight wrote:
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reboticon wrote:
Divination adds 6 to max resists also, but it's not like you can use a ruby flask perpetually. Even with perpetual affix.


I can keep up flasks as long as I like.

surgeons, 95% crit rate.


And does that same build have level 26 purity of fire, rise of the phoenix, and elemental adaptation? Otherwise who gives a fuck?


E-adaptation, no, the other two? perfectly reasonable.
And if you close your eyes, does it feel like your exalt almost hit this time~
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Emphasy wrote:
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Saffell wrote:
A built with 91% resist all or even 100 with flasks where you can stand around doing nothing doesn't sound very broken. Especially if physical and chaos damage still cream you.


Well Chaos-Damage propably does. Physical however does not. With Lightning-Coil and 91% Lightning-Resistance you are pretty durable vs. Physical Damage. Chaos Damage however will propably screw you, but is easier to avoid than physical damage. Considering that I already have 86% resistances people should also be warned that there are things that still hurt even with 86% resistances.

But still a build featuring such high resistances and converting a part of physical damage to lightning-damage has a pretty tough defensive line. But he isn't even nearly invincible of course.


While its harder to do now... I saw a result in the past of:

90% all res, all 3 surgeons potions, CI and use of immortal call.

That results in pure invulnerability for about 1-2 seconds, and with the new CwDT and such, you may be able to keep this up indefinately.
And if you close your eyes, does it feel like your exalt almost hit this time~
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gump132 wrote:
You become a fire god and it heals you. Just like D2 when you wore those hacked white rings where your total resist was over 100%, everything just healed you.


Oh man that was ages ago before runes even dominated, when there were those hex charms, ith swords, white gloves etc good times.
go tell this guy lol : http://www.pathofexile.com/forum/view-thread/651942
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Moosifer wrote:
I thought there was a hard cap at 95%?

Not unless it was added very, very recently. Inexium made a thread about divination once where people posted pictures of 103% fire resist. He almost managed to kill Maegera with 700 ehp. This was pre any purity nerf and I think after elem adap nerf.
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Righteous fire is probably going to be a very real and powerful threat post-patch, assuming they don't nerf or change the burn.

Since you will be able to take burn talents and not increase your self burn, you can use things like koams, burn talents, fire dmg talents, conc effect, etc to boost the effect.


Lets assume you have 7k hp with koams, easily doable.


3.5k fire dmg per sec base on enemies.

additional modifiers - 40% koams, 60% holy fire line, 44% left side immolation line, 59% increased burning gem, and say 40% elemental from the supreme truth. That's 243% increased damage and thats being fairly generous, not accounting for fire/elemental damage on rings, amulets, or templar elemental nodes or area nodes.

This brings our righetoes fire on enemies to around 12k damage per second. Now lets add concentrated effect, which we can easily offset with increased area of effect.....I mean righteos fire costs no mana we can put whatever we want on it!

That's 69% MORE damage, so now we are at 20k fire damage a second....just by walking around!

We can also be extreme dicks and go elemental equilibrium with shock spells like shock nova, forcing 90% increased damage taken, and with some curse help ensure fire resistance of enemies is not a problem. At the end of the day you could be looking at well over 80k + fire damage a second on cruise control.
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Gravethought wrote:
Righteous fire is probably going to be a very real and powerful threat post-patch, assuming they don't nerf or change the burn.

Since you will be able to take burn talents and not increase your self burn, you can use things like koams, burn talents, fire dmg talents, conc effect, etc to boost the effect.


Lets assume you have 7k hp with koams, easily doable.


3.5k fire dmg per sec base on enemies.

additional modifiers - 40% koams, 60% holy fire line, 44% left side immolation line, 59% increased burning gem, and say 40% elemental from the supreme truth. That's 243% increased damage and thats being fairly generous, not accounting for fire/elemental damage on rings, amulets, or templar elemental nodes or area nodes.

This brings our righetoes fire on enemies to around 12k damage per second. Now lets add concentrated effect, which we can easily offset with increased area of effect.....I mean righteos fire costs no mana we can put whatever we want on it!

That's 69% MORE damage, so now we are at 20k fire damage a second....just by walking around!

We can also be extreme dicks and go elemental equilibrium with shock spells like shock nova, forcing 90% increased damage taken, and with some curse help ensure fire resistance of enemies is not a problem. At the end of the day you could be looking at well over 80k + fire damage a second on cruise control.


Conc effect doesn't work with RF prepatch, and I'm pretty sure it won't work post patch. I do think it will be a good build though. I've been leveling it since purity of fire was announced.
There's absolutly no good reason why conc effect wouldn't work, Chris said area damage would affect poison arrow, conc effect absolutely should boost the damage of RF since it will reduce the radius.

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