100% fire resist is broken or ment to be?

ok..so we all know ther is a way to get 100% fire resist...but is it broken or it ment to be like it?

if someone dont know how v:
75 base
2 skill tree
5 aura [+2 aura lvl from alpha hat and +2 from empower get it to +5% resists]
10 fire resist flasl
Rise of the Phoenix inique shield [+8 to max fire resist]

so..it makes it 100%...i kinda sure some poeple have a way to pass it...so..what is it doing after 100?
Last edited by shado71222#7841 on Nov 26, 2013, 5:16:53 PM
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You become a fire god and it heals you. Just like D2 when you wore those hacked white rings where your total resist was over 100%, everything just healed you.
Divination adds 6 to max resists also, but it's not like you can use a ruby flask perpetually. Even with perpetual affix.
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reboticon wrote:
Divination adds 6 to max resists also, but it's not like you can use a ruby flask perpetually. Even with perpetual affix.


I can keep up flasks as long as I like.

surgeons, 95% crit rate.
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Eternallight wrote:
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reboticon wrote:
Divination adds 6 to max resists also, but it's not like you can use a ruby flask perpetually. Even with perpetual affix.


I can keep up flasks as long as I like.

surgeons, 95% crit rate.


And does that same build have level 26 purity of fire, rise of the phoenix, and elemental adaptation? Otherwise who gives a fuck?
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Saffell wrote:
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Eternallight wrote:
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reboticon wrote:
Divination adds 6 to max resists also, but it's not like you can use a ruby flask perpetually. Even with perpetual affix.


I can keep up flasks as long as I like.

surgeons, 95% crit rate.


And does that same build have level 26 purity of fire, rise of the phoenix, and elemental adaptation? Otherwise who gives a fuck?


I have all the Aura-Nodes on the tree^^. They give 99% increased effect (which means 5% are 9% since it is always rounded down, although buff effects should bring you to 10). With elemental adaptation you are already at 11% to two elements (well if you don't use reduced mana you can get all 3 off them). So with a Saffels you get 16% increased max-resists for all of them. 91% to all resistances seems nice :P. And getting a high Crit-Dagger or Wand would make refilling thoses flasks very easy. The downside however is that you can't do much else besides having high resistances although doing this with lightning-damage and lightning-coil would reduce all physical damage you take by insane amounts.
A built with 91% resist all or even 100 with flasks where you can stand around doing nothing doesn't sound very broken. Especially if physical and chaos damage still cream you.
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Saffell wrote:
A built with 91% resist all or even 100 with flasks where you can stand around doing nothing doesn't sound very broken. Especially if physical and chaos damage still cream you.


Well Chaos-Damage propably does. Physical however does not. With Lightning-Coil and 91% Lightning-Resistance you are pretty durable vs. Physical Damage. Chaos Damage however will propably screw you, but is easier to avoid than physical damage. Considering that I already have 86% resistances people should also be warned that there are things that still hurt even with 86% resistances.

But still a build featuring such high resistances and converting a part of physical damage to lightning-damage has a pretty tough defensive line. But he isn't even nearly invincible of course.
Does sound tanky, doesn't sound broken. The topic if this thread is about capping fire resists breaking the game. A certainly related topic is very high resists breaking the game. So far no-one has shown that their ability to stand there and mostly not die is game breaking.
I thought there was a hard cap at 95%?
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