Freeze mine + Cold Pen + Frostbite

I cast Frostbite on a group and i lay down the freeze mine with a cold pen support gem.
Will both cold pen and frostbite increase the freezing duration of the mine?
Yes.
RIP Bolto
Freeze Mine + Cold Penetration + Added Cold Damage + Frostbite + Increased Area of Effect.

Maximum freeze duration and area.
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Natharias wrote:
Freeze Mine + Cold Penetration + Added Cold Damage + Frostbite + Increased Area of Effect.

Maximum freeze duration and area.


temp chains
Don't forget elemental proliferation. Make sure only the largest freeze takes place :D.
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BackwoodsS wrote:
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Natharias wrote:
Freeze Mine + Cold Penetration + Added Cold Damage + Frostbite + Increased Area of Effect.

Maximum freeze duration and area.


temp chains


I sit corrected then.

Freeze Mine + Elemental Proliferation + Cold Penetration + Added Cold Damage + Increased Area of Effect + Concentrated Effect

Cast Frostbite and Temporal Chains. Watch enemies be frozen for a minute or two. Eat popcorn and watch 1% life regeneration top off your life.
"
Natharias wrote:
"
BackwoodsS wrote:
"
Natharias wrote:
Freeze Mine + Cold Penetration + Added Cold Damage + Frostbite + Increased Area of Effect.

Maximum freeze duration and area.


temp chains


I sit corrected then.

Freeze Mine + Elemental Proliferation + Cold Penetration + Added Cold Damage + Increased Area of Effect + Concentrated Effect

Cast Frostbite and Temporal Chains. Watch enemies be frozen for a minute or two. Eat popcorn and watch 1% life regeneration top off your life.


max freeze duration is 3.33s

the only thing that makes this linger is :Quality elemental proliferation and the +%freeze duration passives.

so the 6l you posted is a bit overkill^^

Q20 freeze mine +Q20 elemental prol + added cold + cold pen is more than enough for max duration freeze on a huge ass area
Kinda off topic, but related. Has anyone tried using cold snap to do the same thing? I know it does less cold damage (for the freeze), but is it "enough" to get the 3.33 for most whites, blues, and yellows?

I would prefer to use cold snap if it's sufficient because it actually does cold dmg (for EE) and it's slightly easier to cast.
Toupy - Lv93 Facebreaker Cyclone Duelist
Last edited by Myrthr#6542 on Dec 26, 2013, 5:41:20 AM
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Myrthr wrote:
Kinda off topic, but related. Has anyone tried using cold snap to do the same thing? I know it does less cold damage (for the freeze), but is it "enough" to get the 3.33 for most whites, blues, and yellows?

I would prefer to use cold snap if it's sufficient because it actually does cold dmg (for EE) and it's slightly easier to cast.


with high crit build it's possible to do the same thing, without crit.. you would need quite a bit of investment in spell damage.

the good thing with cold snap though, is that if you are a cold caster (and thus have sufficient +elem damage/+spell damage) to proc the freeze reliably, it's considerably longer freeze due to innate +40%freeze duration on a q20 cold snap (or +30% on a not q gem) also it has a huge chill in case you dont freeze.
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shroudb wrote:
"
Myrthr wrote:
Kinda off topic, but related. Has anyone tried using cold snap to do the same thing? I know it does less cold damage (for the freeze), but is it "enough" to get the 3.33 for most whites, blues, and yellows?

I would prefer to use cold snap if it's sufficient because it actually does cold dmg (for EE) and it's slightly easier to cast.


with high crit build it's possible to do the same thing, without crit.. you would need quite a bit of investment in spell damage.

the good thing with cold snap though, is that if you are a cold caster (and thus have sufficient +elem damage/+spell damage) to proc the freeze reliably, it's considerably longer freeze due to innate +40%freeze duration on a q20 cold snap (or +30% on a not q gem) also it has a huge chill in case you dont freeze.


combinate with trap support gem for another more multiplier and 3 charges (and still 4sec cd)

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