Return Quests for previous acts
" I don't recall the devs saying anything remotely like this. A large part of the story is going to be simply discovering Wraeclast and what happened to it. " I don't see that as being the case. First, the quests would be entirely optional. They would give you a better understanding of the story and the world but they wouldn't be necessary to drive the main plot. Second, if the devs really didn't want people to go back and forth between acts then they wouldn't allow it (like the vast majority of other games). If the devs want something a little more compelling than simple kill quests, they could conceivably redistribute Act 4 among the first three acts. It could be done almost as a second consecutive plotline. Obviously, you're going somewhere with some goal in the main game so maybe there's something following you and you get hints of that from these return quests. It could be an interesting setup for a future act that leaves players guessing in the meantime. That kind of strays from my original concept but I'm just throwing out ideas. Forum Sheriff
|
![]() |
" It was either in an interview or one of the videos, or something like that.. I do know the story is finding out what happened to Wraeclast, but just adding that they didn't like the idea of "saving" Wraeclast, since the next player comes along and does the same thing. I'll see if I can find where they mention that. Perhaps I'm confusing the part about saving themselves with something else... Edit: Scroll down about two-thirds, they talk a little about the plot. http://www.incgamers.com/Interviews/292/grinding-gear-games-path-of-exile-interview-part-1/2 Excerpt from the interview: " "Instead of praising what you do not understand, try understanding what you do not praise."
- Charles L. Haeldrik |
![]() |
I just want to redo that act 2 bandit quest over and over again. Make a act 2 bandit quest twink! Griefiiinnngggggg fffkkkk yeaaaahh
Cheaper than free... Speedtree
|
![]() |