Instances still reset too quickly, frustrating

Another option would be to add more waypoints, or at least move them to the beginning of an area instead of hiding them somewhere.
Last edited by Blah#3119 on Dec 27, 2012, 5:05:52 AM
That makes farming and such things easier though.
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade.
As i said, i really dont see an issue here. There is most definitely enough time, to return to town, sell your bags and jump back through the portal. If your going to go afk, or dick around in town, expect it to reset.

Not one of the dungeons/ instances, require an obscene amount of time to progress through, so even if the odd AFK resets your crap, meh. Price ya pay for going afk.
I dont think GGG needs to make any changes here. But they can decide that.

Cheers.
GGG - Why you no?
I still think tps persisting through reset instances would be beneficial. Lends absolutely no farming advantage, but would alleviate the problem with players sitting idle in an instance. That is assuming that is a problem, considering the entire purpose of resetting instances is to conserve system resources when players go afk in the first place... Why even reset instances in the first place if players are just going to find a way to work around it?
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Yeah, In that regard, I think it works as intended. Also, i think portal are considered part of the instance right now, and thus resets like everything else. Not sure if it makes sense to make them separate.

Either way, I don't think this is anywhere near high priority even if decided it should be fixed/changed.
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade.

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