Endurance Charges: To Expend or Not?

"
j8stereo wrote:
So learn a bit more about the game and come back later.

Don't start essays until research has been done, lest the popcorn be busted open.


Only a fool would endeavor to "learn a bit more" by watching every POE related video available on the internet. A smart person would compose theoretical propositions based on the numbers present in the game, since theoretical evidence is infinitely extendable for all possible scenarios, whereas anecdotal evidence (see: your video) is rarely even applicable to the scenario which it claims to represent.

I also find it amusing how a video of a shadow running around stabbing things for lots of damage somehow demonstrates discharge's potential.
"
Imbalanxd wrote:
Why is life regen largely considered useless on gear? I mean, if I have a stat which can be replaced almost wholesale by a simple flask, whats the point in investing in it?

Because regen on gear doesn't hit 300 per second, but 300 per minute. That's quite a difference.

"
Imbalanxd wrote:
Simply from a practical point of view, I don't see multiple charge type discharges as a viable option currently.

http://www.youtube.com/watch?v=MSc6wTmFOlY
Lots of Crits, Voll's Protector, and Frenzy to rapidly build both Frenzy and Power Charges. Enduring Cry to quickly get a number of Endurance Charges. Explode for massive damage. The video was made facing off against overleveled monsters, and Chris isn't nearly as experienced with the build as its creator (probably also a little distracted due to talking), so it shows the idea more than the effectiveness. The creator, and various people he has played with, mentioned building charges can be done noticably faster than Chris is, there :)
Hm, at least this thread put someones interest back in discharge.

Because it indeed is used rarely, niche build.
Last edited by Visuv#1278 on Dec 25, 2012, 8:57:58 PM
The life regen passives are not the same as the bonuses on gear....I mean come on people are hitting freaking 500 HPS if not more, last one I saw I don't think used the endurance charge boost.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
This was kinda funny. I chuckled.
I'm going to get some spelldmg gear, rings with fire % dmg, or kaoms rings and bout 40 regrets and im gonna spec my mara in dsicharge to see what happens if you discharge only endu charges
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Dec 26, 2012, 9:36:51 AM
"
Imbalanxd wrote:
"
Vipermagi wrote:
1.4% per second is almost as much as Troll's and Golem's Blood, which are Significant Passives. You're grossly underestimating percentage-based regen...


Why is life regen largely considered useless on gear? I mean, if I have a stat which can be replaced almost wholesale by a simple flask, whats the point in investing in it?


Flat life regen on items scales too weakly under current maximum end game values. That's why, nobody has ever said %life regen is a bad stat, just flat.

Qarl and I discussed Discharge a little bit. It's not exactly the strongest solo skill at the moment (though I have a Marauder with 3k dps with it, using only endurance charges), but in groups with conduit it's almost OP.

"
Only a fool would endeavor to "learn a bit more" by watching every POE related video available on the internet. A smart person would compose theoretical propositions based on the numbers present in the game, since theoretical evidence is infinitely extendable for all possible scenarios, whereas anecdotal evidence (see: your video) is rarely even applicable to the scenario which it claims to represent.

I also find it amusing how a video of a shadow running around stabbing things for lots of damage somehow demonstrates discharge's potential.


Only a fool would trust theoretical propositions over actual physical evidence.

Theorizing is a useful skill to have, as you need theory to start an idea with, but theory alone cannot carry you anywhere. You need to experiment and test.

For instance, theorizing might get you to the conclusion that physical damage on the passive tree gives you more physical damage and thus more DPS; meaning one should theoretically ONLY get physical damage nodes on the passive tree in order to play the game well. By actually playing the game, you realize that such a theory is wrong. You might theorize then, at least, that physical damage is the best way to improve your DPS with a weapon, but you might realize that by playing the game, you don't get a chance to attack all that often, so being able to cram the most attacks into short bursts creates more DPS, you then might theorize that attack speed increases are the best. Until you try that out, and realize that stacking attack speed creates a huge need for mana. And so on.

Furthermore, video games are mathematical in nature, because they exist on computers, but basic mathematics is not sufficient to render a verdict. "Kiting" is a strategy many players employ, for instance - theoretically, two 500 hit point enemies fighting each other with the same DPS and beginning their fight at the same time should end in a draw, but if one of the enemies kites the other, they will win. Kiting reduces an opponent's DPS by an amount which is very variable. Other such systems can cause variation and--

Games, especially good complex ones, have many systems. Real life is a million, billion, zillion systems interacting. If we could isolate everything in the world, we could have equations for everything - right down to how long it takes until the universe explodes. But because systems interact with each other, because of entropy, we cannot theorize equations that solve such questions. Or if we can, they must be obtained experimentally.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Dec 26, 2012, 4:42:53 PM
I hope he replies again
Let's not be mean now. What Imbalanxd says might be wrong or misguided, but I appreciate feedback from a lot of players, even if they tick me off sometimes... It gives an interesting perspective.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
"
anubite wrote:
Let's not be mean now. What Imbalanxd says might be wrong or misguided, but I appreciate feedback from a lot of players, even if they tick me off sometimes... It gives an interesting perspective.


So you think abilities like Discharge and Immortal Call are used proportionately as often as other abilities? If these two abilities get meaningfully less use on average than other abilities, then I am right in every sense of the word.

Report Forum Post

Report Account:

Report Type

Additional Info