Soul Conduit

Spoiler


Can you please give a visual showing that soul conduit mobs have picked up other mobs around. I didn't even see this guy, when he died the results are in that picture (like ten guys off screen too, three rares including the soul conduit one as well). He seemed to be just off screen and when he popped my client just stopped, when it came back I started mashing pots and running, to desync back and die.

While I'm at it, why do soul eaters have a ground aura, but the two deadliest affixes, corrupting blood and storm herald don't. I mean storm herald is pretty obvious when you run into it but corrupting blood can just sneak up. It's not always easy to get a mouse over the rares when they are running in a large pack, when you depend on LGoH or LL to stay alive you're stuck attacking to stay alive, which ultimately is leading to your death unknowingly.

I might have to take a break. 4th death. I love nemesis but I keep running into this shit.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer#0314 on Nov 15, 2013, 3:59:12 AM
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I think that, in the same way that Lightning Arrow has a limit on how many monsters it can hit within its AoE, Soul Conduit should also have a limit on how many monsters it can raise within its AoE. In all honesty, not so much for balance reasons, but for performance reasons; a Soul Conduit which resurrects an entire army is almost always a severe FPS drag, which has obvious issues in a Hardcore league. I don't know exactly where the cap should be, but it's easy enough to test, because it would be a performance things not a balance thing, so just see how many can be raised simultaneously without FPSing out, then set it to that. As many as possible without causing games to hang.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Nov 15, 2013, 4:23:29 AM
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ScrotieMcB wrote:
I don't know exactly where the cap should be, but it's easy enough to test, because it would be a performance things not a balance thing, so just see how many can be raised simultaneously without FPSing out, then set it to that. As many as possible without causing games to hang.


The issue with this is that different rigs can handle more enemies. I've got a decent rig, and I've not run into any FPS issues (desync, yes, FPS issues, no). I've seen Soul Conduit rez a ton of enemies without issue. As for the danger part, if you see a Soul Conduit, pull them off to the side, especially if you are in an area with multiple Dischargers. :)

I will agree with one thing the OP requested: something to denote rezed enemies a little better, as they can be difficult to see in certain environs, especially if they have been hit with a status effect. I would put a halo around their feet, or some effect above their head.
Sorry about the RIP - I can sympathize with you because I've seen whole rooms get resurrected and the biggest problem was a drop of FPS from all of the animations. Deadly, and mildly obnoxious that there isn't any cap at all.

I find Soul Conduit very dangerous because of it, so now I carry Raise Zombie or Detonate Dead on every character just so I can explode all of the corpses now. Raising a few Nemesis bosses with auras is like the worst feeling ever.
Team Won
I don't mind there being no limit actually. I think there aren't many rares we just accept we have to skip, having this one gives a good option to take the risk or skip and avoid it.

I'm mostly upset because I had no idea he was nearby. There's nothing indicating what he'll rez. From my interactions it seems they rez whatever they've been around to witness dying. Is it whatever is dead in the room, if so that was my fuck up then.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Yeah, they res any corpse that is near them at their time of death.

Wait until you forget that and kill one near a recently departed Fractured. :)
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CycloneJack wrote:
Yeah, they res any corpse that is near them at their time of death.

Wait until you forget that and kill one near a recently departed Fractured. :)


I thought it was that at first and I went cautious against one that was standing above 5 dead guys and he didn't res them. After that I assume they stored whatever was killed near them. I guess it was desync.

I guess I did learn something from my death, really though I just got screwed.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Personally I love Soul Conduit.
Sure, it's a problem when you don't realize it's there, so I'm all for giving rares with that mod some aura or such. Not a great fan of the idea of capping the number of revives, though.

If you realize they have SC, however, lure them away from the corpses or have DD on the off-hand or raise zombie or anything else to dispose of the corpses. Or go for the challenge if you're not affected by lag on revive.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Just to clarify, I wasn't imagining a particular low cap; I was figuring in the realm of 12 or so.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I've had situations where I wasn't able to spot a soul conduit, resing 3 or 4 rares and maybe 30 other monsters. I don't ever want to see that limited. There are far more common and even worse causes of FPS drops too that aren't NEARLY as interesting.

If anything, the real issue Moosifer encountered there was caused by desync.

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