Buff/debuff immunity keystone
Equanimity
"If you can meet with Triumph and Disaster And treat those two impostors just the same..." You are immune to both buff and debuff effects. This keystone would save you from curses and so on, but the price would be that a lot of auras and other useful skills would effectively be locked out. The balance would obviously depend on how common and nasty the debuff-inflicting monsters are. (NB: charges and elemental status effects are not buffs or debuffs.) This thread has been automatically archived. Replies are disabled.
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oooh nice :D
+1 raider op
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+1
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+1 the fact that you can use 2 curses in pvp and make them last forever is incredibly imbalanced imho
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Penalty is too high. Nice keystone anyway.
Hateful post.
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+1 For Tree and and Playstyle Flavour
Would very much like to see this. Stay a while and listen!
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+1
I'm quite curious about where it will be on passive skill tree, if it's next for what class or it's roughly on mid. |
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I agree that the penalty is too high for the benefit. Something like 50% reduced effect from buffs would be more appropriate I think.
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"Actually, elemental status ailments are technically debuffs (but ones caused by damage, not directly by skills). | |
I'd rather just see "You cannot be Cursed; Auras do not effect you." This clearly hits the major buffs and debuffs without making things overly complicated.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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