New Support: Projectile Wall bounce aka Ricochet (Like Spark)
"As if all the walls in Wraeclast are so smooth that things would bounce off of them at predictable angles. If that difference is important to you, then that's a difference I wouldn't want to see added to the game; no one would actually use it as you imagine, and it would just end up neglected, like Chance to Flee. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
|
|
I could see merit in aiming in a certain direction toward a cliff/wall with LMP/GMP to maximize the projectiles that hit. For example, firing multiple projectiles in the direction of a cliff behind Kuduko.
Ricochet would also have value in tight corridors, much like Spark. I do agree the walls in POE are not smooth enough to skillfully bank projectiles. I think Ricochet is a good idea and the only reason it isn't in the game yet is because GGG lacks the systems to make it work and would need to develop them. Spark works because it has a random travel path. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 15, 2013, 3:46:11 AM
|
|
|
Plenty of walls in PoE. Crematorium, Vaal Ruins, Crypts, Scepter of God. This is just one of many utilities. But the bounce could also work like spark and used to anything in it's path.
|
|
|
Hope to see this eventually.
|
|









