Minion Defense: do they have armor or ev?

I was trying to think of a way to protect my summons and though that blind would be good on something but then I wasn't sure if skeles and zombies really had any EV and think that is a requirement for the enemies not to hit when using blind.

I am thinking they probably just have armor but really don't know. I search around but didn't really see an explanation. Tool tip only shows health I believe.
Last edited by raziekeljr#3483 on Nov 13, 2013, 3:49:28 PM
They at least would have base evasion chance of 5% so blind would be useful.
I run grace on my summoner and it seems to help my minions survival, so I would assume that they can in fact evade. (I see monsters miss my zombies fairly often) I also run blind on my skeleton totem, and it's borderline OP. If the boss doesn't have significant aoe, then he basically does nothing for the entire fight but waste his time trying to hit my skeletons. Its pretty effective.
Monsters have the same stats available to them as players, and they do not have any "keystones" unless specifically mentioned.

Summons have a base Ar value (relatively low) and a base Ev value (also relatively low). Blind's only requirement is that the blinded enemy does not have the Reolute Technique effect, nor the blinded enemy's target have the Unwavering Stance effect.

Monsters cannot have RT, summons do not have US. Blind and Grace are both quite good at making summons safer. Determination less so, unless you use a significant armour shield and necro aegis.
IGN - PlutoChthon, Talvathir
Excellent, thanks for that info. I've just hit Merciless and was just trying things with the totem but I guess the base chance for blind is a bit low so maybe it will get better as it levels, I just have a level 1 now.

One more question which probably doesn't have a solution. Do summons have any resist to chaos? Or do they only offset it by whatever life leech or rejuvenation I can make available to them? Just curious as Act 3 sewers cruel basically melted them fairly quick. I guess I was concerned if their chaos resist is also as bad as mine right now, they are going to basically disintegrate when I get there. Thanks for any other tips.
I don't think minions get any base resistance to chaos, but they also do not lose resist in higher difficulties as players do, so your minions should not take extra damage from chaos. When zombies reach higher levels they gain a very large hp pool, and with vitality I've found that they can regen through most chaos damage. Vitality was recently lowered to only cost 40% of your mana, and with aura nodes it can be a very efficient way of keeping your minions up.

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