Why should we party for maps again?

You need a good team, 1 leads, the others follow the guy who knows the maps, loot assigned so you dont waste time on trying to ninja other players loot and consequently arguing about it.And most important, if the others follow 1, they will always stick together, thus more xp.
You need 1 guy to kill the bosses fast, while the others agro the rares, blues around.

You talk about loot, but you need to know what loot to pick up, you shouldnt pick up everything, learn what the high level loots is, thats the one worth picking up, thus wasting less time.

You get more loot, more xp faster. This i can confirm.I have no MF, so without a party the loots will be much lower, single playing will get me less Xp because you get more xp with more players around you. Also the map mods matter a LOT in xp grinding.

You need high level maps, you need high dps, high survivability, good teamplay, after you achieve these you will understand why no one in the top ladder complains about map xp and drops.

You keep bringing up diablo 3, play that game if you like the simplicity and ease of grind.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Dec 19, 2012, 7:20:47 AM
"
gh0un wrote:

I already covered all of your pointless points in my posts but im going to explain it once again for the dull ones.


You're mad and wrong, a hilarious combination.

So you say mob health only goes up by 50%. Ok, so that's 200% damage against 150% health. Wow I wonder if its faster or not, let me complete a degree at Harvard to find out.

No, they won't farm at the same speed, because you conveniently exclude stacking buffs. If one player would usually farm with anger on, and another would usually farm with wrath, hey presto, together you get both, and the damage increase is > 200%.

The reason mob health typically isn't simply multiplied by the number of players has nothing to do with some players not doing the same as others. You think they want to balance the game around you because you took a level 2 player with blues into a map with you? All participant's damage outputs are considered the same. The actual reason is, as you said, coordination.

However, you make coordinated team play sound like a mythical creature known only in legend, never having been seen by mortal eyes. I am fully willing to accept that you are completely incapable of coordinated play, but that does not mean that everyone is. With practice, a team of coordinated, communicating players will farm faster together than you could ever hope to alone.

As for not needing more players if you already one shot the mobs, that is an elementary mistake made by most simpletons. You see, you focus only on what is right in front of you. You see the cluster of mobs, and you see only them. You don't realize that you have limited range. What's that? Placing two characters that one shot everything on the exact same spot is wasteful? YOU DON'T SAY. What if you spread them out instead? Now you have the same damage output, in double the area. OH WHATS THIS? DOUBLE THE DAMAGE?

Try thinking for a moment.
Last edited by Imbalanxd#0300 on Dec 19, 2012, 7:40:31 AM
"
Imbalanxd wrote:
"
gh0un wrote:

I already covered all of your pointless points in my posts but im going to explain it once again for the dull ones.


You're mad and wrong, a hilarious combination.

What's that? Placing two characters that one shot everything on the exact same spot is wasteful? YOU DON'T SAY. What if you spread them out instead? Now you have the same damage output, in double the area. OH WHATS THIS? DOUBLE THE DAMAGE?

Try thinking for a moment.


But it is more beneficial XP wise to have 2 chars kill the same mob, if you're next to each other, you get more xp, if you spread out on the map, you get less xp, and who knows, maybe a exalt drops in your name and the other guy just picks it up.

Still even like this, with 2-3 or 4 1-shotters, a level 68-69 map takes a few minutes anyway, way less than soloing.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
VictorDoom wrote:
"
Imbalanxd wrote:
"
gh0un wrote:

I already covered all of your pointless points in my posts but im going to explain it once again for the dull ones.


You're mad and wrong, a hilarious combination.

What's that? Placing two characters that one shot everything on the exact same spot is wasteful? YOU DON'T SAY. What if you spread them out instead? Now you have the same damage output, in double the area. OH WHATS THIS? DOUBLE THE DAMAGE?

Try thinking for a moment.


But it is more beneficial XP wise to have 2 chars kill the same mob, if you're next to each other, you get more xp, if you spread out on the map, you get less xp, and who knows, maybe a exalt drops in your name and the other guy just picks it up.

Still even like this, with 2-3 or 4 1-shotters, a level 68-69 map takes a few minutes anyway, way less than soloing.


Whether or not it is more lucrative, XP or drops wise, is up for debate. Whether or not it is faster is not.
I simply find partying I'm maps to be more fun, so much so I make public map parties when I'm playing my higher level characters.

Also I always have way more luck actually finding maps when grouping. Even if its coincidence I'm still running with it
R.I.P. my beloved P.o.E.
yeah the reason why people run high level maps together really has nothing to do with the exp and the drops and everything to do with the rarity of the maps themselves. 65+ maps are just too rare to solo. you will run out of maps doing it that way.

if you que up with 6 players you can pool your maps and keep the party going longer
"
Saltychipmunk wrote:
yeah the reason why people run high level maps together really has nothing to do with the exp and the drops and everything to do with the rarity of the maps themselves. 65+ maps are just too rare to solo. you will run out of maps doing it that way.

if you que up with 6 players you can pool your maps and keep the party going longer


Agreed, partying for maps is just more fun and you can keep going longer!
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
In terms of XP per hour and map sustainability partying should be .... vastly superior. It's not going to be arguable after we have our first post-OB week race.

Organized parties will be at least 30% more time efficient (more if your team is really strict and follows very specific patterns) and spend less currency on map progression. This way even the guy with amazing gear benefits from grouping, even minus splitting (which isn't beneficial for xp racing anymore)

The *one* change I advocate for this system is to make the meta-game trend an enforceable mechanic: allow a setting that tags every map drop to the person who "owns" the current instance, with a very long loot timer. Frankly, I still wouldn't want to run with people I couldn't trust enough to disable such a feature for. That meta-game requirement puts a handicap on people willing to open up groups, though.
--
I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Dec 21, 2012, 7:21:04 AM
"
Zakaluka wrote:
In terms of XP per hour and map sustainability partying should be .... vastly superior. It's not going to be arguable after we have our first post-OB week race.

Organized parties will be at least 30% more time efficient (more if your team is really strict and follows very specific patterns) and spend less currency on map progression. This way even the guy with amazing gear benefits from grouping, even minus splitting (which isn't beneficial for xp racing anymore)

The *one* change I advocate for this system is to make the meta-game trend an enforceable mechanic: allow a setting that tags every map drop to the person who "owns" the current instance, with a very long loot timer. Frankly, I still wouldn't want to run with people I couldn't trust enough to disable such a feature for. That meta-game requirement puts a handicap on people willing to open up groups, though.


Yep, even better just make the map completely assigned to the owner of the instance, it jsut saves a lot of trouble trying to find maps, not seeing them, other people stealing them.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
While I understand why you guys want maps to be linked to maker I disagree with anything that isn't totally FFA. I like the cut throat feel it puts into the game and there's nothing better than fighting to get to that high level rare or a unique you know it's worth alot.

I miss that from Baal runs in D2, that scramble at the end when he has 5% of his life left and everyone is inches away from him. I'm not even a fan of the timer but with D3 and MMOs ruining loot for games like this I don't think many people would stick around if they didn't get promised some items at least.

I don't want this to turn into another FFA loot thread but at most bring the timer up, but don't make any items special, leave it a mad scramble for the item everyone desires. If you want fair loot play with friends, if you want the excitement of fighting for loot play in groups. Don't make it so we all get a trophy.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856

Report Forum Post

Report Account:

Report Type

Additional Info