High Bosses / Clans / Aliances
ARPG is a gender that you play with a low quantity of ppl, from 2 to 8 or 10 (I dont saw the exact system in POE yet because im working a lot u.u) but I guess that is a good idea to make it more social and bigger for some exact events.
This is an idea made arround my experience in Lineage 2, I mean Diablo 2 and Lineage 2 is something like that http://www.nomemes.net/pdata/t/l-mientras-tanto-en-una-nevera.jpg But if you really play both games giving both a chance you can find 2 diferent worlds with abismal diferences, but you can love both in each field... Like me who play 7 years each game. So well, lets begin. First Clans and Aliances. In Lineage 2 you have a huge organization arround Clans/Guilds and Aliances of Clans/Guilds. Is not really important if you can make a clan and fight with any other clan, the important part is the political one, it happens when two or more clans or alliances fight for a common benefit and you create political factions, no like WoW where the factions are there and if you dont wanna co-op with another clan in your faction its ok, in Lineage 2 if you are in a faction you defend your faction to death. So giving the chance to create Clans/Guilds in game you give the chance to organize ppl to co-op and play more socialy because you have an internal chat, an internal inteface to see who is conected, a system to create partys between your clan mates. Then you need something that you cannot do without a clan or an aliance of clans which is in this case High Bosses fights, bosses so badass that you need 3-5 partys to kill him... The most important part of this is the epicness of this, lets say that... you have a clan... and you have 50 members, you can organize at least 40 members in 5 partys of 8, befor of all, all the clan need to co-operate each other to make the better builds and get the better gear for each member of the clan... then with all the effort of 50 ppl co-operating in a Clan you are able to kill a high boss with this 3-5 partys of good geared players. When you kill the boss it feels great because you do something great with your friends, and you make friends and make strong friendship because of that. Is great to see how united are the members of a Lineage clan, and is all because you play the game not only for you, you play the game to win the game with your friends, BUT you always can be the best individual but for some things you need a clan. Of course you get great rewards from the high boss but beware it dont have to be something trully necesary to be the best just items that you can find in any other place but of course with a higher rate :P Then you have Clans, you have a purpose, and you obviously have enemys... here you can make a War system, Clan vs Clan, if i find you i kill you, of course this game is separated in instances for partys or individuals, but you can have some great places to farm great items (Big places) but, open world, that means the same system that you find in towns, there you can kill War enemys, and the most exciting thing in Lineage 2 for me... the Ninja Style... you feel that you are the BEST so... you go where you know that you can find an entire party of enemys farming... so you go there and try to kill em all... I cant describe the Action of this, is just pure adrenaline. So, again sorry for my english and I hope that some of this ideas get implemented in some way, at least the Clan idea, just this idea makes a huge diference to the social part =) Bye bye! Indestructible, determination that is incorruptible From the other side, a terror to behold Annihilation will be unavoidable, every broken enemy will know That their opponent had to be invincible, take a last look around while you're alive I'm an indestructible master of war Last edited by exploder on Dec 17, 2012, 9:41:41 AM
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There is a reason why those gameplay features aren't yet in this game. It's either impossible to do, or it doesn't really have a sense within Gamestory boundaries.
High Bosses: - 50 characters on the same map, is OverLag, not to mention it would rape your computer badly, unless you have some Machine from Future, - Boss which is this strong, would be almost invincible I believe; Clans/Alliances: - Wraeclast is island of exiles, not really much politics about that I guess, just fight to survive, - Party Limit is 6 people, so Clan/Alliance Limit would be probably 12 members at most, at the very most and the name seems to be... inappropriate, - Fights of Clan vs Clan, would be 3vs3 (since over that, things would get annoyingly lagging), - Some parts of assasination systems is within idea of Cutthroat league, which seems more real. | |
Clans I would be okay with but please for the love of dog no multiparty bosses for better loot(read raids/world bosses). If I wanted that I would just go back to Rift or something.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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The idea of my thread (All of the thread that i gonna make) is for enforce the idea with other ideas and constructive criticism, so after say that lets rearm the system to be a better idea based on everybodys ideas...
So, first of all Macronne said that the lag can be a problem, but the lag is not a problem in Lineage 2 where 50 ppl are just a joke for a Castle Siege, 50 ppl from only 1 clan is an small clan and in a siege you can find something like 10 clans in the same battlefield so... 500 ppl in the same place is not that crazy... But this is ARPG let keep this with at least 10% of that, thats why i say 50 ppl in one clan, but the point was 3-5 partys to kill a boss, partys of 6 ok so 18 to 30 to kill a boss is not that much. The problem can be with the gamestory, i dont know all the story, but you always can expand the idea, expand the story, the world, everything... since any map is and sphere so you always have an excuse to make the world bigger until the day that you make it round and you cant put anything in there because go to a floting island can be maybe to crazy. But its okay i just telling the idea, how it have to be for real is a developers decision, the idea is Clans and High Bosses. Then Zeshin said that multiparty bosses for better loot is not what he want, and its okay maybe if you compare the simple idea of this but implemented in the good way for this game can be a really nice implement, and not BETTER loot, just higher rate, so you playing alone can get the same that this clan killing high bosses, but think about it, 18-30 ppl kill a boss he drop 5 uniques, and... you have to give those 5 uniques to 18-30 ppl thats dificult, sometimes you dont gonna get anything sometime you gonna get something, but is almost the same that playing alone the only diferece is the way you play it have to be balance because it have to be ONLY a way to play not a one way out to win And the last thing the politics, when i say politics i was saying the politics made by players not the politics of the game, i mean things like 1 aliance is OP, really OP so 4 allys go for this 1 OP aliance this 1 aliance gets a lot of fun killing 1...2...3...4... allys but the point is that you give a challenge to OPs and an oportunity to non-op aliances maybe in one point this OP ally get disarmed then the other aliances fight each other because they dont have an enemy now, etc etc etc this is an example of politics created by players :P Regards! Indestructible, determination that is incorruptible
From the other side, a terror to behold Annihilation will be unavoidable, every broken enemy will know That their opponent had to be invincible, take a last look around while you're alive I'm an indestructible master of war |