Reflect and Blind

So while you are pure armor str. Marauder or ES shadow you are fine, if you are going for pure physical melee evasion build:just die to reflect, EK, traps bullshit. This is perfect example how GGG staff is balancing core game mechanics: armor vs evasion, dexterity vs strength.
3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518
2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111
2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450
Last edited by Damac0101#4648 on Nov 22, 2013, 9:10:40 AM
Isn't most reflect in the form of "Allies reflect X damage type"?

In Nemesis I have yet to come across a rare that directly reflected damage, seeing only the above in the mod list (granted, I have not been to merciless in Nemesis and my Domination toon is a trapper and doesn't even notice reflect). In maps with the reflect mod applied globally I can see this being more of an issue, but if you choose to run a map that reflects your damage type and you don't have a back-up plan that's on you (don't blame the game mechanics for your bone-headed decisions, especially when you can just reroll the map for more favorable mods).

So, if you are truly dying to reflect, that is also "on you". Rare mob based reflect as noted above can be dealt with by separating rare from allies and dealing with each in turn.

It isn't the mechanic that kills you, it is your failure to deal with the mechanic in an appropriate manner.
It probably helps if you run a CwDT with enduring cry + immortal call + increased duration... It seems it can negate physical reflect pretty well, or so I've heard.
IGN: Nanaya_Kiri
2 Sinnesteuer
Just create physical pure melee evasion build(+170% life nods) and after we'll talk about end game,ok?

P.S: Game release offered several of new non evadeable attacks to 3 existed, you can't mitigate them because you don't have armor(armor flask and determination do not scale) or tons of ES


Reflect is normal mechanic against +15K DPS chars. But, somehow all negative mods(and map mods) affect evasion builds(or dexterity part of passive tree) more drastically for many reasons.
3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518
2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111
2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450
Last edited by Damac0101#4648 on Nov 22, 2013, 10:58:44 AM
"
Damac0101 wrote:
2 Sinnesteuer
Just create melee evasion build(+170% life nods) and after we'll talk about end game,ok?

P.S: Game release offered several of new non evadeable attacks to 3 existed, you can't mitigate them because you don't have armor(armor flask and determination do not scale) or tons of ES


Reflect is normal mechanic against +15K DPS chars. But, somehow all negative mods(and map mods) affect evasion builds(or dexterity part of passive tree) more drastically for many reasons.


I would posit the argument that a lot of EV builds fail to properly plan/compensate for the inevitable reflection of their most common damage type. And, as Mark stated earlier, spell based attacks (such as EK) that reflect cannot be mitigated by Evasion.

Having trouble with mobs/maps that reflect your normal damage type is a player problem, not a GGG problem. There are plenty of ways to safely and effectively deal with reflect. They may require that you adjust, for the period of time you are facing the "reflector", your play style. They may dramatically slow your clear speed and lower overall DPS, but the tools are there. Don't blame GGG if you choose not to use the tools that are right there, in the drawer.


EDIT - This edit done because of cross-posting while you edited your initial post to state that melee build needed to be "pure physical" damage type. Sounds to me like that is a PLAYER CHOICE to build in such a manner, and not one that I, personally, would take. Even if I were to go pure physical I would feel compelled to keep on weapon swap a low physical damage, high elemental damage weapon slotted with my main attack skill and an elemental penetration support for said damage type. An ounce of prevention....
Last edited by Sinnesteuer#7507 on Nov 22, 2013, 11:11:21 AM
"
Sinnesteuer wrote:
"
Damac0101 wrote:
2 Sinnesteuer
Just create melee evasion build(+170% life nods) and after we'll talk about end game,ok?

P.S: Game release offered several of new non evadeable attacks to 3 existed, you can't mitigate them because you don't have armor(armor flask and determination do not scale) or tons of ES


Reflect is normal mechanic against +15K DPS chars. But, somehow all negative mods(and map mods) affect evasion builds(or dexterity part of passive tree) more drastically for many reasons.


I would posit the argument that a lot of EV builds fail to properly plan/compensate for the inevitable reflection of their most common damage type. And, as Mark stated earlier, spell based attacks (such as EK) that reflect cannot be mitigated by Evasion.

Having trouble with mobs/maps that reflect your normal damage type is a player problem, not a GGG problem. There are plenty of ways to safely and effectively deal with reflect. They may require that you adjust, for the period of time you are facing the "reflector", your play style. They may dramatically slow your clear speed and lower overall DPS, but the tools are there. Don't blame GGG if you choose not to use the tools that are right there, in the drawer.


EDIT - This edit done because of cross-posting while you edited your initial post to state that melee build needed to be "pure physical" damage type. Sounds to me like that is a PLAYER CHOICE to build in such a manner, and not one that I, personally, would take. Even if I were to go pure physical I would feel compelled to keep on weapon swap a low physical damage, high elemental damage weapon slotted with my main attack skill and an elemental penetration support for said damage type. An ounce of prevention....


I think you missed the point. Dmaco0101 isn't talking about eva base char being helpless vs reflect, rather it is inferior to armor in every single way. Armor based char do not need to "plan" for reflect, because they auto win by default.

Basically armor is objectively better than eva for end game, it doesn't mean eva is not viable, just not as good as armor. Even after the iron reflex nerf its still better to take the node and convert eva to armor then it is to run actual eva.
IGN Vermillionillusion
GMT-4, usually 8-12 pm

Report Forum Post

Report Account:

Report Type

Additional Info